// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #declare raioPequeno = 1.000; // Partes da cena: #declare caixaGrande = box{ <0,0,0>, <5,5,2> } #declare caixaGrandeDentro = box{ <0.05,0.05,0.05>, <4.95,4.95,3> } #declare bolaPequena = sphere{ < 2,2,0.50 >, raioPequeno } #declare bolaGrande = sphere{ < 2,2,0.50 >, raio texture{ tx_vidro } } #declare cilindro = cylinder { <3,3,1>,<3,3,3>, 0.5 } #declare coninho = cone { <3,3,1>,1,<3,3,3>, 0 } #declare caixaNoCone = box{ <3,3,1>, <4,4,3> } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ cilindro translate < 4,-1,0 > scale <0.50,0.50,0.50> texture{ tx_xadrez } } object{ bolaGrande translate < 1,1,2 > scale <0.50,0.50,0.50> } object{ bolaPequena translate < 1,1,2 > scale <0.50,0.50,0.50> } object{ coninho translate < 2,3.50,2 > scale <0.50,0.50,0.50> texture{ tx_espelho } } object{ caixaNoCone translate < 2,3.50,0 > scale <0.50,0.50,0.50> texture{ tx_xadrez } } difference { object{ caixaGrande texture{ tx_fosca } } object{ caixaGrandeDentro texture{ tx_plastico } } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 20.00, 14.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)