// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2010-03-04 15:44:01 by stolfi

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_red = 
  texture{
    pigment{ color rgb < 1, 0, 0 > filter 0.70 }
    finish{ diffuse 0.8 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }
#declare tx_blue =
  texture{
    pigment{ color rgb < 0.30, 0.5, 0.90 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_yellow =
  texture{
    pigment{ color rgb < 1, 1, 0 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_green =
  texture{
    pigment{ color rgb < 0.30, 0.9, 0.20 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 

#declare raio = 2.000;

// Partes da cena:
  
#declare topo =
  cone {<0,0,0>,0.75,
	<0,0,1.5>,0.5
	texture{ tx_plastico }
}

#declare braco =
  box {
    <0,0,0>,
    <0.5,2.5,0.5>
    texture{ tx_yellow }
  }

#declare corpo = 
 union {
         
	   object {topo translate <0,0,5.2>}
           sphere{ < 0,0,3 >, 0.60 texture{ tx_yellow }}
	   object {braco rotate <45,0,0> translate <-0.3,0.5,3.8> }
	   object {braco rotate <135,0,0> translate <-0.1,0,4.2> }


         sphere{ < 0,0,4 >, 0.60 texture{tx_green}}
         sphere{ < 0,0,5 >, 0.60 texture{tx_red}}

}
#declare bolota = 
  sphere{ < 0,0,0 >, 1.50 }
 
#declare bola =
  sphere{
    < 0.00, 0.00, 0.00 >, raio 
    texture{ tx_plastico }
  }
  
#declare caixa = 
difference {
	box {
		<0,0,0>,
		<4,4,2>
	    texture{ tx_plastico }
	}
	box {
		<1,1,0>,
		<3,3,2.01>
	    texture{ tx_plastico }
	}

}

#declare chao = 
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

// Aqui está a cena, finalmente:

union{
  object{ eixos(3.00) }

  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }
 // object{ bolota  translate < -2,+1,+3 > texture{ tx_espelho } }
  //object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } }

  object {caixa translate <0,0,0> }
  object {corpo translate <2,2,-1.5>}

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 9.0;
#declare dir_camera = < 14.00, 7.00, 10.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)