// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.70, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preto = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 reflection 0.7*< 1.00, 0.85, 0.30 >} } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_caixa = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 >} finish{ diffuse 0.8 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare cabeca = sphere{ < 0,0,0 >,1.2 texture{ tx_plastico } } #declare olho = sphere{ < 0,0,0 >,0.2 texture{ tx_preto } } #declare nariz = cylinder{ < 0,0,0 >, < 0,0,1 >, 0.18 texture{ tx_fosca } } #declare buraco_boca= box{ <-0.3,-0.3,0>, <0.3,0.3,0.2> } #declare pescoso = cylinder{ < 0,0,0 >, < 0,0,7 >, 0.9 texture{ tx_fosca } } #declare caixa = difference{ box{ <-2,-2,0>, <2,2,4> } box{ <-1.8,-1.8,0.5>, <1.8,1.8,4.3> } texture{ tx_caixa } } #declare rosto= union{ object{ olho translate <1,-0.5,0.6> } object{ olho translate <1,0.5,0.6>} object{ nariz rotate 90*y translate <1.2,0,0>} difference { object{cabeca} object{ buraco_boca translate <1.2,0,-0.6>} } } #declare caixa_surpresa= union{ object{ caixa } object{ pescoso translate <0,0,0> } object{ rosto translate <0,0,7.3> } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ caixa_surpresa rotate 30*z} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 20, 0, 15.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)