// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.05 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_red = texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_white = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare caixa = box{ < 0,0,0 >, <3,3,2.9> } #declare subcaixa = box{ < 0.1,0.1,0.1 >, <2.9,2.9,3.1> } #declare tampa = box{ <0,0,0>,<3,3,0.1> } #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare elipse = sphere{ < 0,0,0 >, 0.30 } //#declare bolota = // sphere{ < 0,0,0 >, 1.50 } #declare cone1 = cone{ < 0.00, 0.00, 0.00 >, 0.5, < 0,0,1>, 0 texture{ tx_plastico } } #declare cone2 = cone{ < 0.00, 0.00, 0.00 >, 0.4, < 0,0,2>, 0.2 texture{ tx_plastico } } #declare cubo = box{ <0,0,0>, <0.5,0.5,0.5> } /*#declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } */ #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(6.00) } object{ tampa texture{tx_plastico} rotate 135*x translate<0,0,+2.9> } difference{ object{ caixa texture{tx_plastico} } object{ subcaixa texture{tx_plastico} } } //object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ cone1 rotate 10*x rotate 300*y translate < -2,+0.5,+3 > texture{ tx_red } } object{ cone2 rotate 45*x rotate 45*y translate < +3,+1,+5 > texture{ tx_white } } object{ bolinha translate < +5,+5,+8 > texture{ tx_vidro } interior { ior 1.01 } } object{ cubo rotate 45*x rotate 60*y translate < +8,+5,+10 > texture{ tx_green } } union{ object{ elipse scale<1.2,0,0> } object{ elipse scale<1.2,0,0> rotate 90*y } object{ elipse scale<1.2,0,0> rotate 90*z } // object{ elipse scale<2,0,0> rotate 45*z translate < +8,+7,+10 > texture{ tx_plastico } } translate<-1,-1,+5> texture{ tx_fosca } } // difference{ // union{ // object{ bola } // object{ pino } // } // object{ furo } // } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 14.00, 7.00, 15.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)