// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare chapeu = cone{ < 1 , 1.5 , 3.2 >, 0.7, <1 , 1.5 , 4>, 0 texture{ tx_plastico} } #declare cabeca = sphere{ < 1, 1.5, 2.6 >, 0.6 texture{ tx_espelho } } #declare corpo = cylinder{ < 1, 1.5, 0.2 >, < 1, 1.5, 2 >, 0.5 texture{ tx_fosca } } #declare braco1 = cylinder{ < 1, 1.8, 1.7 >, < 1.1, 2.6, 1.5 >, 0.18 texture{ tx_fosca } } #declare braco2 = cylinder{ < 1, 1.2, 1.7 >, < 1.1, 0.4, 1.5 >, 0.18 texture{ tx_fosca } } #declare boxex = box{ <0, 0, 0>, <2, 3, 1> texture{ tx_plastico } } #declare boxin = box{ <0.2, 0.2, 0.2>, <1.8, 2.8, 1.1> texture{ tx_plastico } } #declare chao = box{ <-20,-20,-1>, <+20,+20,5> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //Palhaco object{ corpo } object{ cabeca } object{ chapeu } object{ braco1 } object{ braco2 } //Caixa difference{ object{ boxex } object{ boxin } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 6.00, 6.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)