//NOME: Plinio A. S. Freire ra082505 // ============================================================================================ #include "eixos.inc" //camera e luz #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 2.00, 4.50 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) // cores e texturas background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_red = texture{ pigment{ color rgb <1, 0, 0 >} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb <0, 1, 0>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb <0, 0, 1>} finish{ diffuse 0.9 ambient 0.1 } } // ============================================================================================ union{ // object{ eixos(3.00) } box{<-20,-20,-1>, <20,20,-1> texture{ tx_xadrez } } difference { box{ <-1,-1,-1>, <1,1,1> texture{tx_plastico}} box{ <-0.9,-0.9,-0.9>, <0.9,0.9,1.1> texture{tx_plastico}} } cylinder{ <0,0,0>, <2,2.5,3.5>, 0.15 texture{tx_fosca}} cylinder{ <0,0,0>, <2,-2,3.5>, 0.15 texture{tx_fosca}} cone{ <0,0,0>, 1, <0,0,3>, 0 texture{tx_red}} sphere{<0,-0.7,2.1>, 0.2 texture{tx_green}} sphere{<0,1,2.5>, 0.2 texture{tx_blue}} }