// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.50, 0.50, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.30, 0.30 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.80, 0.85, 1.00 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // Partes da cena: #declare caixa = box{ < 2.20, 0.00, 0.00 >, <0.00, 2.20, 2.20> texture{ tx_plastico } } #declare Caixa = box{ < 2.00, 0.20, 0.00 >, <0.20, 2.00, 2.22> texture{ tx_fosca } } #declare pino = cylinder{ < 1.10, 1.10, 0.00 >, < 1.10, 1.10, 3.00 >, 0.42 texture{ tx_espelho } } #declare conico = cone{ < 1.10, 1.10, 3.00 >, 0.42 < 1.10, 1.10, 3.80 >, 0.15 texture{ tx_espelho} } #declare bola = sphere{ < 1.10, 1.10, 4.40 >, 0.60 texture{ tx_espelho } } #declare aba = box{ < 2.20, 0.00, 0.00 >, < 0.00, 2.20, 0.10 > texture{ tx_plastico } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // CENA: union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ aba translate < -3.20, 0.00, 1.90 > rotate <0, 30, 0> } object{ pino } object{ conico } object{ bola } difference{ object{ caixa } object{ Caixa } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 15.00, 15.00, 15.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)