// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare caixa = box{ < 0,0,0 >, < 1,1,1 > texture{ pigment{ color rgb <0,1,0> } } } #declare tampa = box{ < 0,0,1 >, < -1,1,1 > texture{ pigment{ color rgb <0,1,0> } } } #declare vazio = box{ < 0.1,0.1,0.1 >, < 0.9,0.9,2> texture {tx_fosca} } #declare corpo = cone{ <0.5,0.5,0>,0.4,<0.5,0.5,1.2>,0.2 texture{ pigment{ color rgb <0,0,1> } } } #declare pescoco = cone{ <0.5,0.5,1.2>,0.2,<0.5,0.5,1.5>,0.3 texture{ pigment{ color rgb <0,1,1> } } } #declare cabeca = sphere{ <0.5,0.5,1.9>,0.4 texture{ pigment{ color rgb <1,1,1> } } } #declare chapeu = cone{ <0.5,0.5,2.3>,0.3,<0.5,0.5,2.7>,0 texture{ pigment{ color rgb <1,0,0> } } } #declare olho1 = sphere{ <0.8,0.6,2.0>,0.1 texture{ pigment{ color rgb <0,0,0> } } } #declare olho2 = sphere{ <0.8,0.4,2.0>,0.1 texture{ pigment{ color rgb <0,0,0> } } } #declare nariz = cone{ <0.9,0.5,1.9>,0.1,<1.1,0.5,1.9>,0 texture{ pigment{ color rgb <1,0,0> } } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } union{ object { corpo } object { pescoco } object { cabeca } object { chapeu } object { olho1 } object { olho2 } object { nariz } object { tampa rotate <0,45,0> translate <-0.7,0,0.3> } difference{ object{ caixa } object{ vazio } } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 1, 1, 1 >; #declare dist_camera = 6.0; #declare intens_luz = 1; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)