// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare caixa_fora = box { <-2,-2,0> , <5,5,3> texture { tx_fosca } } #declare caixa_dentro = box { <-1.8,-1.8,0.5> , <4.8,4.8,3.01> texture { tx_fosca } } #declare bloco01 = box { <-0.5,-0.5,0.51> , <2.5,2.5,3> pigment { color rgb <0,0.5,0.5> } } #declare bloco02 = box { <-0.5,-0.5,3.01> , <2.5,2.5,5.50> } #declare bloco03 = box { <-0.5,-0.5,5.51> , <2.5,2.5,8.00> } #declare bolinha = sphere { <0.85,0.6,3.5> 0.5 pigment { color rgb <0.85,0.41,0.12> } texture { tx_vidro } } #declare chapeu = cone { <0.85,0.6,4.01> , 0.5 <0.85,0.6,5> , 0 texture { tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // ====================================================================== #include "eixos.inc" // Aqui está a cena, finalmente: union { difference { object { caixa_fora } object { caixa_dentro } } object { chao translate < 0,0,0> texture{ tx_xadrez } } // Surpresa union { object { bloco01 translate <1.5,0,1.4> scale <0.3,0.3,0.3> } object { bloco02 translate <1.5,0,1.4> scale <0.3,0.3,0.3> texture { tx_plastico } } object { bloco03 translate <1.5,0,1.4> scale <0.3,0.3,0.3> texture { tx_vidro } } object { bolinha } object { chapeu } translate <0.5,0,0> } } // ====================================================================== #include "camlight.inc" #declare centro_cena = < 1.5, 2, 1.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 5.50, 12.00, 8.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)