// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 3.00, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plo = texture{ pigment{ color rgb < 3.00, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.045 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare caixa = box { <-2.2, -2.2,-2.2 >, // Near lower left corner < 2.2,2.2 , 2.2> // Far upper right corner texture{ tx_espelho } //rotate <10,20,60> // Equivalent to "rotate <0,60,0>" } #declare subcaixa = box { <-2, -2,-2 >, // Near lower left corner < 2,2 , 2.3> // Far upper right corner texture{ tx_plastico } //rotate <10,20,60> // Equivalent to "rotate <0,60,0>" } #declare cil = cylinder{ <0,2,0>, <0,5,0>, 0.5 texture{ tx_espelho } } #declare bol = sphere{ < 0,0,0.5 >, 0.50 } #declare qua = box { <0, 0,0 >, // Near lower left corner < 1,1,1> // Far upper right corner texture{ tx_fosca } //rotate <10,20,60> // Equivalent to "rotate <0,60,0>" } #declare pino = cylinder{ < 0,0,0 >, < 0, 00, 3 >, 0.5 texture{ tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> texture{ tx_plo } } #include "eixos.inc" // Aqui está a cena, finalmente: union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-2.2 > texture{ tx_xadrez } } object{ bol translate < -1,-1,-1> } object{ qua translate < 0.5,-0.5,-2> } object{ pino translate <-0.5,0.5,-2> } difference{ union{ object{ cil } object{ caixa } } object{ subcaixa } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 1.00, 1.00, 3.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)