// Editado por Andre Cesarino, RA 041939. // Exemplo de arquivo de descricao de cena para POV-ray // Feito por Stolfi #include "eixos.inc" #include "camlight.inc" #declare centro_cena = < 5.00, 0.00, +5.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 1.00, 7.00, 5.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.50, 0.50, 0.50 > } #declare vermelho_fosco = texture { pigment{ color rgb <1.00, 0.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare verde_fosco = texture { pigment{ color rgb <0.00, 1.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare azul_fosco = texture { pigment{ color rgb <0.00, 0.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare branco_fosco = texture { pigment{ color rgb <1.00, 1.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare azul_fosco = texture { pigment{ color rgb <0.00, 0.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare cinza_fosco = texture { pigment{ color rgb <0.40, 0.40, 0.40>} finish { diffuse 1 specular 0.2 } } #declare marrom_fosco = texture { pigment{ color rgb <0.60, 0.30, 0.20>} finish { diffuse 1 specular 0.2 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro robo_movel (giro) union { /*Corpo do robo.*/ box{ <-2,-1,-1>, <+2,+1,+7> texture {cinza_fosco}} /*Cabeca do robo.*/ box{ <-1,-0.5,7>,<1,0.5,8> texture {cinza_fosco}} /*Olho esquerdo do robo. */ intersection { box{ <-1,-0.5,7>,<1,0.6,8> texture {branco_fosco}} box{ <-0.8, 0.5,7.5>,<0.8,0.6,7.7> texture {branco_fosco}} } /*Olho direito do robo. */ /*Braco do robo.*/ cylinder{<2,0,6>,<6,0,6>,0.25 texture {cinza_fosco}} /*O dedo de cima.*/ difference { difference { cylinder{<7,-0.5, 6>,< 7, 0.5, 6>,1.00 texture{ cinza_fosco }} cylinder{<7,-0.65,6>,<7,0.65,6>,0.90 texture{ cinza_fosco }} } box{ <6,-1,5>,<8,1,6> texture{ cinza_fosco }} translate <-7,0,-6> rotate -giro*y translate <7,0,6> } /*O dedo de baixo.*/ difference { difference { cylinder{<7,-0.5, 6>,< 7, 0.5, 6>,1.00 texture{ cinza_fosco }} cylinder{<7,-0.65,6>,<7,0.65,6>,0.90 texture{ cinza_fosco }} } box{ <6,-1,6>,<8,1,7> texture{ cinza_fosco }} translate <-7,0,-6> rotate giro*y translate <7,0,6> } torus { 1,0.3 rotate -90*x translate< +8.5,0,+6 > texture {marrom_fosco}} } #end /*Aqui comeca a cena. */ union { object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{tx_xadrez} } object {robo_movel (30) translate <-1,0,0> } object {robo_movel (60) translate <0,-3,0> } object {robo_movel (90) translate <+1,-6,0> } }