// Exemplo de arquivo de descricao de cena para POV-ray // Daniel Camillo Collier Farias // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare part1 = cylinder{ <0, -2, 0> <0, 2, 0> 0.1 } #declare part2 = cylinder{ <0, 0, 0> <0, 1, 0> 0.1 } declare part4 = box { <-1,-0.5,-0.05> <1,0.5,0.05> } #declare part = union { union { object{ part1 } object{ part2 rotate 45*x} object{ part2 rotate 135*x translate <0,2,0> } object{ part1 scale 0.2*y translate <0,1,0.68> } object{ part2 scale 4*y rotate 200*x translate -2*y} union { union { object{ part2 } object{ part2 rotate 225*x} translate <0,-6.7, 0.38> } object{ part4 translate <0,-7.2,-0.3> } rotate 180*y translate <0,0,-1> } translate <0,3.35,0> } texture {tx_plastico} } // Aqui está a cena, finalmente: #macro pegador(A) union{ union{ object{ part } object{ part rotate translate <-0.2,0,-1>} translate <0,0,0.45> } object{ part1 scale 0.1*y rotate 90*z texture{tx_fosca}} } #end pegador(0) union { pegador(15) translate <3,0,0> } union { pegador(30) translate <-3,0,0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)