// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } //antigo plastico: rgb < 0.90, 0.80, 1.00 > } #declare tx_plastico = texture{ pigment{ color Grey } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color Black } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.00, 0.74, 0.90 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_espelho1 = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.92, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare cabo = box{ <0,0,0>, <1,3,0.25> texture {tx_plastico} } #declare suporte = cylinder { <0.5,0.5,0>, <0.5,0.5,3> 0.25 pigment { spiral1 20 } } #declare apoio = cylinder { <0.5,0.5,2.8>, <0.5,0.5,3.1>, 0.5 pigment { color Black } } #declare parafuso = union { object { apoio } object { suporte } } #declare biscoito = torus { 0.3, 0.15 pigment { color Brown } rotate 90*x translate <0.3,2.8,0.6> } #macro pregador(volta) object { merge { union { object { cabo } object { cabo translate <0,0,2-0.25*volta>} } object { parafuso translate <0,0,-0.25*volta>} } } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object { pregador(0) translate <0,-5,-4> } object { biscoito translate <0,-5,-4> } object { pregador(4) } object { biscoito translate <0,0,-0.25>} object { pregador(5.5) translate <0,5,4>} object { biscoito translate <0,5,3.85>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 11.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)