// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare barra = cylinder{ < 0, 0, -2.00 >, < 0, 0, +2.00 >, 0.3 } #declare braco = box{ < 0.1, 0.1, 0.5 > < -0.1, -0.1, -0.5 > } #declare biscoito = torus{ 0.25, 0.1 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #macro mov(A, B, C, D) union { object{ barra texture{ tx_fosca } } object{ barra scale < 0.5, 0.5, 0.1 > rotate 90 *y translate < 0.2, 0, 0 > texture{ tx_plastico } } object{ braco rotate 30 *x translate < 0, -0.25, 2.3 > texture{ tx_plastico } } object{ braco rotate -30 *x translate < 0, 0.25, 2.3 > texture{ tx_plastico } } object{ braco scale < 0, 0, 0.6 > rotate (20 + A) *x translate < 0, 0.4 + C, 2.9 + D > texture{ tx_plastico } } object{ braco scale < 0, 0, 0.6 > rotate (-20 - A) *x translate < 0, -0.4 - C, 2.9 + D > texture{ tx_plastico } } object{ biscoito translate < 0, 0, 3.2 >texture { tx_fosca } } } #end object{ mov(-20, -20, 0.07, 0) translate <0, -2, 0>} object{ mov(0, 0, 0, 0) } object{ mov(20, 20, 0, 0) translate <0, 2, 0>} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 1, 0, 0.5 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)