// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 1 ambient 1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 0.50, 0.50, 0.50 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare pino = cylinder{ < 0, 0,0>, < +2.00, 0, 0 >, 0.15 texture{ tx_espelho } } #declare paInf= union{ box{<0,0,-0.05>,<2,3,0.05>} cylinder{< 1, 3,-0.05>,<1,3,0.05>,1.2 } texture{ tx_espelho } } #declare paSup= union{ box{<0,0,-0.05>,<2,3.8,0.05>} box{<0,3.7,0.0>,<2,3.8,-0.15>} texture{ tx_espelho } } #macro pegador (rot) union{ object {pino} object {paInf} object {paSup rotate} } #end #include "eixos.inc" // cena union{ //object{ eixos(3.00) } object{pegador(65)translate<-3,0,0>} object{pegador(25)translate<0,0,0>} object{pegador(5)translate<3,0,0>} } #include "camlight.inc" #declare centro_cena = < 1.00, 2.00, 1.00 >; #declare raio_cena = 6.0; //#declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dir_camera = < 4.00, 7.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)