// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.10, 0.40, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.30, 0.50, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.8 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0, 0, 0 >, color rgb < 1, 1, 1 > filter 0.9} finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare handle_1 = box{ <0, 0, 0>, <3, 14, 2> texture { tx_fosca } } #declare handle_2 = cylinder{ <0, 0, 0>, <0, 0, 2>, 7 texture { tx_fosca } } #declare handle_2_furo = cylinder{ <0, 0, 0>, <0, 0, 3>, 5 texture { tx_fosca } } #declare tira_resto = box{ <0, 0, 0>, <16, 16, 4> texture { tx_fosca } } #declare cabo = box{ <0, 0, 0>, <16, 2, 2> texture { tx_fosca } } #declare pa = cylinder{ <0, 0, 0>, <0, 0, 2>, 8 texture { tx_fosca } } #declare pa_furo = cylinder{ <0, 0, 0>, <0, 0, 3>, 6 texture { tx_fosca } } #macro pas (X) union { difference { object{ pa } union{ object{ pa_furo translate<0, 0, -0.5> } object{ tira_resto translate<-8, 0, -0.5> } } } translate<8, 0, 0> rotate<0, 0, X*-45> translate<-8 + cos(X * 45), sin(X * 45), 0> } #end #macro tudo (X) union{ //object{ eixos(25.00) } object{ handle_1 texture{ tx_vidro } } difference{ object{ handle_2 translate <4, 7, 0> } union{ object{ handle_2_furo translate <4, 7, -0.5> } object{ tira_resto translate <-16, -1, -1> } } } object{ cabo translate <10, 6, 0> } object{ pas(X) translate <32, 7, 0> } object{ pas(X) scale<0, -1, 0> translate <32, 7, 0> } } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object { tudo(0) } object { tudo(0.5) translate<0, 0, 20> } object { tudo(1) translate<0, 0, 40> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 110.0; #declare dir_camera = < 1.00, 1.00, 1.00 >; #declare dist_camera = 115.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)