// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_marrom = texture{ pigment{ color rgb < 0.92, 0.51, 0.23 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #declare raioPequeno = 1.000; // Partes da cena: #declare base = box{ <0,0,0>, <2,0.5,2> } #declare meio = box{ <0,0,0>, <2, 1.5, 0.15> } #declare pa = box{ <0,0,0>, <2,0.25,1> } #declare botao = box{ <0,0,0>, <0.1,0.1,0.1> } #declare biscoito = torus { 0.5, 0.25 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: #macro segurador (A,B) union{ object{ eixos(3.00) } object{ base texture{ tx_plastico } } object{ meio translate < 0,-0.5,2 > texture{ tx_fosca } } object{ pa translate < 0,-0.5+A,2.15 > texture{ tx_plastico } } object{ pa translate < 0,+0.75-A,2.15 > texture{ tx_plastico } } object{ biscoito rotate 90 *y translate < 1,0.25,2.65 > texture{ tx_marrom } } object{ botao scale < 1*B, 1, 1 > translate < 2,0.2,1 > texture{ tx_fosca } } } #end object{ segurador(0.0,1) translate < 0,-2,0 > texture{ tx_plastico } } object{ segurador(0.15,0.2) texture{ tx_plastico } } object{ segurador(0.25,0.01) translate < 0,2,0 > texture{ tx_plastico } } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 3.00, 0.00, 1.00 >; #declare dist_camera = 5.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)