// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare rosca = torus{ 1,0.3 texture{ tx_xadrez } } #declare cilindro = cylinder{ < 0, 0, -2.00 >,< 0, 0, +0.00 >,0.5 texture{ tx_plastico } } #declare cilindro2 = cylinder{ < 0, 0, -0.75 >,< 0, 0, +0.00 >,0.5 texture{ tx_plastico } } #declare base = union{ //base object {cilindro} object {cilindro rotate <90,0,0> translate <2,0,1>} //rosca object {rosca translate <2,1,3>} object {cilindro translate <2,2,3>} object {cilindro2 rotate <90,0,0> translate <2,1.5,3>} } #declare moveis = union { //peças moveis object {cilindro translate <2,0,3>} object {cilindro2 rotate <90,0,0> translate <2,0,3>} } #include "eixos.inc" // Aqui está a cena, finalmente: #macro posicao (positiony,delta) object{base translate <0,positiony,0>} object{moveis translate <0,positiony+delta,0> } #end posicao(-4,0) posicao(0,0.5) posicao(4,0.75) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)