// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_metal = texture{ pigment{color rgb < 1.00, 0.00, 0.00 > } finish{ reflection 0.30 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_xadrez2 = texture{ pigment{ checker color rgb < 0.00, 0.00, 0.00 >, color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 1.0 ambient 1.0 } scale 5.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare pino = cylinder{ < +2.00, +2.00, +0.00 >, < +2.00, +2.00, +2.00 >, 10.00 } #declare pino2 = cylinder{ < +2.00, +2.00, -1.00 >, < +2.00, +2.00, +7.00 >, 9.00 } #declare chao = box{ <+20.00,-20.00,-1.00>, <-20.00,+20.00,-0.00> } #declare base = box{ <+2.00,-2.00,0.00>, <-2.00,+2.00, +1.00> } #declare cabo = box{ <+0.50,-0.50, +1.00>, <-0.50,+0.50, +7.00> } #declare cabopa = box{ <+0.50,-5.00, +4.00>, <-0.50,-0.50, +4.50> } #declare basepa = box{ <+1.00,-7.00,+4.00>, <-1.00,-4.50,+4.00> } #declare cabopegador = cylinder{ <0.00,-8.00, +6.00>, <0.00,+2.00, +6.00>, 0.40 } #include "eixos.inc" // Aqui está a cena, finalmente: #macro basepegador(ang) box{ <+1.00,-0.1,0>, <-1.00,+0.1,-2.4> rotate x*ang texture{tx_fosca} } #end #macro pegador(pospeg,ang) union{ object{base texture{tx_plastico}} object{cabo texture{tx_plastico}} object{cabopa texture{tx_fosca}} object{basepa texture{tx_fosca}} object{cabopegador texture{tx_fosca} translate <0,pospeg,0>} object{ basepegador(ang) translate <0,-8+pospeg,6.4> } } #end union{ object{ chao texture{tx_xadrez2} } object{ eixos(3.00) } object { pegador(-1,-45)} object { pegador(-1,-90) translate <0,15,0>} object { pegador(1,0) translate <0,-15,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 25.0; #declare dir_camera = < 8.00, 10.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)