// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 1.000; #declare pino = cylinder{ < 0, 1, 0 >, < 0, -1, 0 >, 0.75 texture{ tx_plastico } } #declare mao1 = box { < 3,0.1,0>,<0,-0.1,0.3> texture{ tx_plastico } } #declare peg1 = box { <0,1,0>,<2,-1,0.4> texture{ tx_plastico } } #declare mao2 = box{ <0,-0.1,0>,<0.3,0.1,3> texture{ tx_plastico } } #declare peg2 = box{ <0,-1,0>,<0.4,1,2> texture{ tx_plastico } } #declare pri = union{ object{ mao1 } object{ peg1 translate <3,0,0>} } #declare seg = union{ object{ mao2 } object{ peg2 translate <0,0,3> } } #include "eixos.inc" #macro gira (ang,ang2, trans) union{ object{ pri rotate <0,ang2,0> translate <0,trans,0>} object{ seg rotate <0,ang,0> translate <0,trans,0> } object{ pino translate <0,trans,0>} } #end object { gira(0,0,0) } object { gira(30,-30,3) } object { gira(90,0,6) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 20; #declare dir_camera = < 2.00, 4, 3.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)