// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ========================================= ============================= // CORES E TEXTURAS background{ color rgb < 1.0, 1.0, 1.0 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 15.8 roughness 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.02, 0.02, 0.02 > } finish{ diffuse 0.9 ambient 0.1 specular 5.0 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 1.00 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.42, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare box0 = box{ < -1, 1, -1 >, < 1, 1.1, 1> texture{ tx_plastico } } #declare box1 = box{ < -1, 1.1, 0.9 >, < 1, 2.6, 1.0 > } #declare box2 = box{ < -1, 1.1, -0.9 >, < 1 , 2.6, -1.0 > } #declare box3 = box{ < -1, 2.6, 0.92 >, //centro= (0,3.25, 0.95 ) < 1, 3.9, 0.98> texture{ tx_plastico } } #declare box4 = box{ < -1, 2.6, -0.92 >, < 1, 3.9, -0.98 > texture{ tx_plastico } } #declare cilindro = cylinder{ < 0, +1.00, 0 >, < 0, -3.00, 0 >, 0.2 texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro pegador (angulo) union { object{ cilindro } object{ box1} object{ box2} object{ box0} object{ box3 translate -< 0, 2.6, 0.95 > rotate <-angulo,0,0> translate <0, 2.6,0.95> } object{ box4 translate -< 0, 2.6, -0.95 > rotate < angulo,0,0> translate <0, 2.6,-0.95> } } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ pegador(2) translate <-4, -5, 2> } object{ pegador(25) translate <-3, -5.5, -1>} object{ pegador(45) translate < -1, 0.5 , 1.2>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)