//NOME: Plinio A. S. Freire ra082505 // ============================================================================================ #include "eixos.inc" //camera e luz #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 20, 0, 4.50 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) // cores e texturas background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_red = texture{ pigment{ color rgb <1, 0, 0 >} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb <0, 1, 0>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb <0, 0, 1>} finish{ diffuse 0.9 ambient 0.1 } } //macro #macro segurador(Gx,Gy,S) //Gx: girar haste em x Gy: girar a haste em y S: subir-descer o pegador union{ box{ <-0.5,-0.5,-0.5>, <0.5,0.5,0> texture{tx_plastico}} cylinder{ <0,0,0>, <0,0,2>, 0.1 texture{tx_plastico}} sphere{<0,0,2>, 0.15 texture{tx_fosca}} cylinder{ <0,0,2>, , 0.1 texture{tx_plastico}} sphere{, 0.15 texture{tx_fosca}} cylinder{ , , 0.1 texture{tx_plastico}} cylinder{ , , 0.1 texture{tx_plastico}} sphere{, 0.1 texture{tx_blue}} cylinder{ , , 0.1 texture{tx_plastico}} sphere{, 0.1 texture{tx_blue}} } #end // ============================================================================================ union{ object{ eixos(3.00) } object{segurador(0,-2,2) translate <0,-5,0> } object{segurador(1,1,3)} object{segurador(2,0,2) translate <0,5,0> } }