// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preta = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_rosquinha = texture{ pigment{ color rgb < 0.566, 0.276, 0.076 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare smallArm = cylinder{ <0,0, 0> <0,2, 0> 0.1 texture{tx_fosca} } #declare pin = cylinder{ <-1,0, 0> <+1,0, 0> 0.15 texture{tx_preta} } #declare roda = union{ difference{ cylinder{ <0,0, 0> <0.5,0, 0> 0.5 } object{pin} } } #declare flatPick = box{ <-1,0,-0.05>, <+1,+2,+0.05> texture{tx_fosca} } #declare chao = box{ <-70,-70,-4>, <+70,+70,-3> } #declare arm = union{ difference{ union{ object { roda texture{tx_fosca}} object { smallArm translate <0.25,0,0>} object {flatPick translate <0.25,2,0>} } object { pin } } } #declare handler = union{ object { smallArm scale <3,1,3> texture{tx_preta}} object { smallArm translate<0,2,0>} } #declare rosquinha = object{torus {2, 0.5 texture { tx_rosquinha } } rotate<90,0,0> scale 0.5} #macro movePad(openAngle) union{ object {arm rotate <-openAngle,0,0> translate <-0.5,0,0>} object {roda texture{tx_preta}} object {arm rotate <+openAngle,0,0> translate <+0.5,0,0>} object {handler translate <0,-4,0>} object{rosquinha translate<0,3,0>} object { pin } } #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ chao texture{ tx_xadrez } } object {movePad(30) scale 0.5 translate<-2,0,+2>} object {movePad(7) scale 0.5} object {movePad(15) scale 0.5 translate<+2,0,-2>} //union{ // object{ eixos(3.00) } // // object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } // object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } // object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } // // difference{ // union{ // object{ bola } // object{ pino } // } // object{ furo rotate <-90, -90, 0> scale< 2,0.5,0.5> texture{ tx_vidro } } // } //} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)