// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare cabo = box{ < -2,0,0 >, < 5,0.5,0.5 > texture{ pigment{ color rgb <1,1,0> } } } #declare garra = box{ < -1,0,0 >, < -2,0.5,0.5> texture{ pigment{ color rgb <1,1,0> } } } #declare parafuso = cylinder{ <0,-0.3,0.3>,<0,0.8,0.3>,0.2 texture{ pigment{ color rgb <0.5,0.5,0.5> } } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro tool (alfa) union{ object{ cabo rotate <0,alfa,0>} object{ cabo rotate <0,-1*alfa,0>} object{ garra translate -<-1.5,0.25,0.25> rotate <0,alfa,0> translate <-1.5,0.25,0.25> translate <-0.6*cos(radians(alfa)),0,-1.5*sin(radians(alfa))>} object{ garra translate -<-1.5,0.25,0.25> rotate <0,-1*alfa,0> translate <-1.5,0.25,0.25> translate <-0.3*cos(radians(alfa)),0,1.5*sin(radians(alfa))>} object{ parafuso } } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } union{ object{ tool(30) translate <0,0,0>} object{ tool(45) translate <0,5,-2>} object{ tool(20) translate <0,-5,2>} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 1, 4, 1 >; #declare dist_camera = 22.0; #declare intens_luz = 1; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)