// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare barra = box{ <-1,-1.5,0>, <1,1.5,0.10> } #declare espaco1 = box{ <-0.60,1.35,-0.1>, <-0.2, 2, 0.2>} #declare espaco2 = box{ <0.2,1.35,-0.1>, <0.6, 2, 0.2>} #declare garra1 = box{ <-1.0,1.5,0>, <-0.6, 1.65, 0.10>} //centro <-0.8, 2.575, 0.05> #declare garra2 = box{ <-0.2,1.5,0>, <0.2, 1.65, 0.10>} //centro <0, 2.575,0.05> #declare garra3 = box{ <0.6,1.5,0>, <1, 1.65, 0.10>} //centro <0.8, 2.575, 0.05> #declare pino = cylinder{ < 0.00, -1.50, -1.00 >, < 0.00, -1.50, +1.00 >, 0.15 texture{ tx_plastico } } #macro braco() union { difference { object{barra texture {tx_fosca}} object{espaco1 texture {tx_fosca}} object{espaco2 texture {tx_fosca}} } object{garra1 translate -<-0.8, 1.575, 0.05> rotate x*-45 translate <-0.8, 1.575, 0.05> translate <0,-0.05,-0.03> texture {tx_fosca}} object{garra2 translate -<0, 1.575,0.05> rotate x*-45 translate <0, 1.575,0.05> translate <0,-0.05,-0.03> texture {tx_fosca}} object{garra3 translate -<0.8, 1.575, 0.05> rotate x*-45 translate <0.8, 1.575, 0.05> translate <0,-0.05,-0.03> texture {tx_fosca}} } #end #macro segurador(A,B) // A rotaciona o braço 1 e B rotaciona o braço 2 union { object{braco() translate <0,1.5,0> rotate x*A} object{braco() rotate y*180 translate <0,1.5,0> rotate x*B} object{pino rotate y*90 translate <0,1.5,0>} } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ segurador(93,87) translate <0,-3,0>} object{ segurador(105,75) translate <0,-1,0>} object{ segurador(125,55) translate <0,2.5,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)