// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 1; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro pegador (X, Y, Z, Ro) union { object {pa (1) translate <-2,0,0> rotate <0,2+Ro,0>} object {pa (-1) translate <-2,0,0>} translate rotate <0,-(Ro/2),0> } #end #macro pa (orientacao) union { difference { cylinder { <0,0,0>, <0,0,0.1>, 1 scale <2,0,0> texture {Silver_Metal}} cylinder {<-1.3,0,0>, <1.3,0,0>, 0.11} cylinder {<-1.3,0,0>, <1.3,0,0>, 0.11 translate <0,0.3,0>} cylinder {<-1.3,0,0>, <1.3,0,0>, 0.11 translate <0,-0.3,0>} } cylinder { <2,0.05 * orientacao,0>, <6,0.05 * orientacao,0>, 0.1 texture {Silver_Metal}} torus {0.35,0.1 texture{Silver_Metal} translate <6.35,0.05 * orientacao,0>} } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0, 0 > texture{ tx_xadrez } } pegador (0,-5,5,0) pegador (0,0,5,15) pegador (0,5,5,30) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12.0; #declare dir_camera = < -14.00, 7.00, 8.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.25; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)