/* Feito por Andre Cesarino, RA 041939.*/ #include "eixos.inc" #include "camlight.inc" #declare centro_cena = < 5.00, 0.00, +20.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 1.00, 7.00, 5.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) /* CORES E TEXTURAS*/ background{ color rgb < 0.50, 0.50, 0.50 > } #declare vermelho_fosco = texture { pigment{ color rgb <1.00, 0.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare verde_fosco = texture { pigment{ color rgb <0.00, 0.70, 0.00>} finish { diffuse 1 specular 0.2 } } #declare verde_escuro = texture { pigment{ color rgb <0.00, 0.30, 0.00>} finish { diffuse 1 specular 0.2 } } #declare azul_fosco = texture { pigment{ color rgb <0.00, 0.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare branco_fosco = texture { pigment{ color rgb <1.00, 1.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare cinza_fosco = texture { pigment{ color rgb <0.40, 0.40, 0.40>} finish { diffuse 1 specular 0.2 } } #declare marrom_fosco = texture { pigment{ color rgb <0.60, 0.30, 0.20>} finish { diffuse 1 specular 0.2 } } #declare amarelo_fosco = texture { pigment{ color rgb <1.00, 1.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } /* DESCRICAO DA CENA */ #declare chao = box{ <-100,-100,-1>, <+100,+100,0>} #macro arvore (inicio, raio, num_galhos, angulo) #local fim = <0,0,raio*12>; #if (num_galhos = 0) union { box{<-0.7,-0.05,0>, <0.7,0.05,2> texture {verde_escuro} rotate -20*y} box{<-0.7,-0.05,0>, <0.7,0.05,2> texture {verde_escuro} rotate 20*y} translate inicio } #else union { cylinder {<0,0,0>, fim, raio texture {marrom_fosco}} object {arvore (fim - ,2*raio/3,num_galhos-1,angulo-15)} object {arvore (fim + ,2*raio/3,num_galhos-1,angulo+15)} rotate angulo*y translate inicio } #end #end /*Aqui comeca a cena. */ union { object{ eixos(3.00) } object{ chao translate < 0,0,-5> texture{verde_fosco} } object{ arvore (<0,0,0>,1,5,0)} /* object {robo_movel (30) translate <-1,0,0> } object {robo_movel (60) translate <0,-3,0> } object {robo_movel (90) translate <+1,-6,0> } */ } /* #macro robo_movel (giro) union { box{ <-2,-1,-1>, <+2,+1,+7> texture {cinza_fosco}} box{ <-1,-0.5,7>,<1,0.5,8> texture {cinza_fosco}} intersection { box{ <-1,-0.5,7>,<1,0.6,8> texture {branco_fosco}} box{ <-0.8, 0.5,7.5>,<0.8,0.6,7.7> texture {branco_fosco}} } cylinder{<2,0,6>,<6,0,6>,0.25 texture {cinza_fosco}} difference { difference { cylinder{<7,-0.5, 6>,< 7, 0.5, 6>,1.00 texture{ cinza_fosco }} cylinder{<7,-0.65,6>,<7,0.65,6>,0.90 texture{ cinza_fosco }} } box{ <6,-1,5>,<8,1,6> texture{ cinza_fosco }} translate <-7,0,-6> rotate -giro*y translate <7,0,6> } difference { difference { cylinder{<7,-0.5, 6>,< 7, 0.5, 6>,1.00 texture{ cinza_fosco }} cylinder{<7,-0.65,6>,<7,0.65,6>,0.90 texture{ cinza_fosco }} } box{ <6,-1,6>,<8,1,7> texture{ cinza_fosco }} translate <-7,0,-6> rotate giro*y translate <7,0,6> } torus { 1,0.3 rotate -90*x translate< +8.5,0,+6 > texture {marrom_fosco}} } #end */