// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare bolota = sphere{ < 0,0,0 >, 2 } #declare din = box{ <0,0,0>, <0.2,0.5,4> texture{ tx_fosca } } #macro galhos (tam) union{ cylinder{ < 0.00, 0.00, 0.00 >, < 0, 0, tam >, 0.1 texture{ tx_plastico } } cylinder{ < 0.00, -tam/4, 3*(tam/4) >, < 0, tam/4, 3*(tam/4) >, 0.1 texture{ tx_plastico } } } #end #macro arbusto (tam) union{ object { galhos (tam) } object{ galhos (tam) rotate <0,-45,0> translate < 0,0,tam> } object{ galhos (tam) rotate <0,45,0> translate < 0,0,tam> } object{ galhos (tam) rotate <0,45,-90> translate < 0,0,tam> } object{ galhos (tam) rotate <0,45,90> translate < 0,0,tam> } } #end #macro arvore (n, tam) union{ #if (n=0) //object {galhos (tam)} #else object {galhos (tam)} object{ arvore (n-1, tam/1.5) rotate <0,-45,0> translate < 0,0,tam/1.5> } object{ arvore (n-1, tam/1.5) rotate <0,45,0> translate < 0,0,tam/1.5> } object{ arvore (n-1, tam/1.5) rotate <0,45,-90> translate < 0,0,tam/1.5> } object{ arvore (n-1, tam/1.5) rotate <0,45,90> translate < 0,0,tam/1.5> } #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object { arvore (5, 5) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 13.0; #declare dir_camera = < 14, 20, 15 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)