// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.2 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.48, 0.99, 0.00 > } }; #declare tx_marrom = texture{ pigment{ color rgb < 0.92, 0.64, 0.51 > } }; #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.2*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.90, 0.90, 0.90 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare tronco = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 4.00 >, 1.00 texture{ tx_marrom } } #declare copa = cone{ < 0.00, 0.00, 0.00 >, 1.00 < 0.00, 0.00, 1.50 >, 0.00 texture{ tx_marrom } } #declare moeda = cylinder{ < 0, 0, 0.00>, < 0, 0, 0.5>, 2 texture{ tx_espelho } } #declare chao = box{ <-100,-100,-1>, <+100,+100,0> texture{ tx_verde } } #macro arvore (n, xScale, yScale, zScale, rot) union{ #if ( n = 0 ) union { object{ tronco } object{ copa translate < 0, 0, 4>} object{ moeda rotate 90 *x translate < 0, 0, 8>} } #else union { object{ tronco } object{ copa translate < 0, 0, 4>} #if ( mod(n, 2) = 0) object{ arvore(n-1, xScale, yScale, zScale, rot) scale rotate rot *x translate < 0, 0, 4>} object{ arvore(n-1, xScale, yScale, zScale, rot) scale rotate -rot *x translate < 0, 0, 4>} #else object{ arvore(n-1, xScale, yScale, zScale, rot) scale rotate rot *y translate < 0, 0, 4>} object{ arvore(n-1, xScale, yScale, zScale, rot) scale rotate -rot *y translate < 0, 0, 4>} #end } #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ chao } object{ arvore(10, 0.6, 0.6, 0.8, 45) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 5.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 7.00, 5.00, 3.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)