// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare cilindro = cylinder{ < 0, 0, 0.00 >,< 0, 0, +4.00 >,0.1 texture{ tx_plastico } } #declare cilindro2 = cylinder{ < 0, 0, -0.75 >,< 0, 0, +0.00 >,0.5 texture{ tx_plastico } } #macro dinheiro(n) box{<0,0,0>,<0.5,0.5,0.5> texture{ tx_fosca } } #end #macro macrobase(n) union{ //base cylinder{ < 0, 0, 0.00 >,< 0, 0, +n >,0.1 texture{ tx_plastico } } cylinder{ < 0, 0, 0.00 >,< 0, 0, +n >,0.1 texture{ tx_plastico } rotate <45,0,0> translate <0,0,n> } cylinder{ < 0, 0, 0.00 >,< 0, 0, +n >,0.1 texture{ tx_plastico } rotate <-45,0,0> translate <0,0,n> } } #end #include "eixos.inc" // Aqui está a cena, finalmente: #macro arvore(n,comprimento,grossura) #if (n = 0) union { object{dinheiro(n) } } #else union { macrobase(n) //object{ arvore(n-1,0,0) } object{ arvore(n-1,0,0) rotate <-45,0,0> translate <0,0,n-1>} object{ arvore(n-1,0,0) rotate <45,0,0> translate <0,0,n-1>} //object{ arvore(n-1,0,0) rotate <-45,0,0> translate } } #end #end arvore(4,0,0) //object{arvore(10,0,0)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)