// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_nota = texture{ pigment{ color rgb < 0.00, 0.80, 0.00 > } } #declare tx_metal = texture{ pigment{color rgb < 1.00, 0.00, 0.00 > } finish{ reflection 0.30 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_xadrez2 = texture{ pigment{ checker color rgb < 0.00, 0.00, 0.00 >, color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 1.0 ambient 1.0 } scale 5.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare tronco = cylinder{ < +0.00, +0.00, +0.00 >, < +0.00, +0.00, +5.00 >, 1.00 } #declare chao = box{ <+20.00,-20.00,-1.00>, <-20.00,+20.00,-0.00> } #include "eixos.inc" #macro tronco1(n,raio) cylinder{ < 0, 0, 0>, < 0, 0, n-1 >, raio } #end #macro nota(n,raio) box{ < 0, 0,0 >, < 0, 0.5, 0.5 > } #end // Aqui está a cena, finalmente: #macro arvore(n,raio) #if (n=1) object{nota(n,raio*0.75) texture{tx_nota}} #else union{ object{tronco1(n,raio) texture{tx_fosca}} object{arvore(n-1,raio*0.6) rotate x*180/n translate<0,0,n-1>} object{arvore(n-1,raio*0.6) rotate -x*180/n translate<0,0,n-1>} } #end #end union{ object{ chao texture{tx_xadrez2} } object{ eixos(3.00) } object{ arvore(8,1)} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 50.0; #declare dir_camera = < 8.00, 0.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)