//NOME: Plinio A. S. Freire ra082505 // ============================================================================================ #include "eixos.inc" //camera e luz #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 13.0; #declare dir_camera = < 20, 1, 4.50 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) // cores e texturas background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_red = texture{ pigment{ color rgb <1, 0, 0 >} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb <0, 1, 0>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb <0, 0, 1>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_marrom = texture{ pigment{ color rgb <0.8,0.6,0.3>} } //macro #macro arvore(n,xi,yi,zi,xf,yf,zf,R,A) //xi,yi,zi: posicoes da base do galho (cilindro) xf,yf,zf: posicoes do topo do galho (cilindro) R: raio do galho (cilindro) A: tamanho do galho #if(n=0) union{ cylinder{ , , R texture{tx_marrom}} box{, texture{tx_green}} } #else union{ cylinder{ , , R texture{tx_marrom}} object{arvore(n-1,xf,yf,zf,xf,yf-1.5*A,zf+1*A,R/2,A/2) } object{arvore(n-1,xf,yf,zf,xf,yf,zf+1.5*A,R/2,A/2) } object{arvore(n-1,xf,yf,zf,xf,yf+1.5*A,zf+0.5*A,R/2,A/2) } } #end #end // ============================================================================================ union{ // object{ eixos(3.00) } cone {<0,0,-4>, 1 <0,0,-2>, 0.3 texture{tx_marrom}} object{arvore(3,0,0,-2,0,0,2,0.25,2)} }