// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preta = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_rosquinha = texture{ pigment{ color rgb < 0.566, 0.276, 0.076 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare smallArm = cylinder{ <0,0, 0> <0,2, 0> 0.1 texture{tx_fosca} } #declare pin = cylinder{ <-1,0, 0> <+1,0, 0> 0.15 texture{tx_preta} } #declare roda = union{ difference{ cylinder{ <0,0, 0> <0.5,0, 0> 0.5 } object{pin} } } #declare chao = box{ <-70,-70,-4>, <+70,+70,-3> } #declare flatPick = box{ <-1,0,-0.05>, <+1,+2,+0.05> texture{tx_fosca} } #declare baseCone = cone { <0,0,0> , 0.8, <0,0,5>, 0.1 texture{tx_fosca}} #declare leaf = union{ difference{ box {<-0.1, -0.1, 0>,<+0.1, +0.1, 0.1> texture{tx_fosca} scale<1,3,10>} cylinder{ <+0.2,0, 0>, <-0.2,0, 0>, 0.3 translate<0,0,0.5>} } cylinder{ <+0.1,0, 0>, <-0.1,0, 0>, 0.3 translate<0,0,0.5>} } #declare baseArm = union{ object{baseCone scale 0.4} object{leaf translate<0,0,5> scale 0.4} } #macro arvore(n) #if (n=0) object{baseArm} #else union{ object{baseCone scale 0.5*n} object{leaf scale 0.5 translate<0,0,(2.5*n)> } object{arvore(n-1) rotate<45,0,-90> translate<0,0,1.5*n> } object{arvore(n-1) rotate<45,0,30> translate<0,0,1.5*n> } object{arvore(n-1)rotate<45,0,150> translate<0,0,1.5*n>} } #end #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ chao texture{ tx_xadrez } } object{arvore(4) translate<2,2,-3> scale 0.3} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 70.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)