// Editado por Edson Daniel dos Santos Mani Junior, // RA 104832. // Exemplo de arquivo de descricao de cena para POV-ray // Feito por Stolfi #include "eixos.inc" #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 3.00, -5.00, 8.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.50, 0.50, 0.50 > } #declare vermelho_fosco = texture { pigment{ color rgb <1.00, 0.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare verde_fosco = texture { pigment{ color rgb <0.00, 1.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare azul_fosco = texture { pigment{ color rgb <0.00, 0.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare branco_fosco = texture { pigment{ color rgb <1.00, 1.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare azul_fosco = texture { pigment{ color rgb <0.00, 0.00, 1.00>} finish { diffuse 1 specular 0.2 } } #declare cinza_fosco = texture { pigment{ color rgb <0.40, 0.40, 0.40>} finish { diffuse 1 specular 0.2 } } #declare marrom_fosco = texture { pigment{ color rgb <0.60, 0.30, 0.20>} finish { diffuse 1 specular 0.2 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro arvore(n,alt,larg) #if(n = 0) box{ <-larg,-larg,-larg>, texture{verde_fosco} } #else union { /*Tronco */ object{ cylinder{<0,0,0>,<0,0,alt>,larg texture {cinza_fosco}}} object{ arvore(n-1,alt,larg) rotate< 0,-30,0 > translate <0,0,alt> } object{ arvore(n-1,alt,larg) rotate <30,0,0> translate <0,0,alt> } object{ arvore(n-1,alt,larg) rotate< 0,30,0 > translate <0,0,alt> } } #end #end /*Aqui comeca a cen1a. */ union { object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ marrom_fosco } } object{ arvore(3,3,0.5) texture{azul_fosco }} }