// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare marrom = texture{ pigment{ color rgb < 1, 0.51, 0.23 > } finish{ diffuse 0.9 ambient 0.1 } } #declare verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare solo = texture{ pigment{ color rgb < 0, 0.8, 0 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare cones = cone { < 0, 0, -0.6 >, 0.2, < 0, 0, 0.6 >, 0.3 } #declare cabeca = cone { < 0, 0, -0.8 >, 0.4, < 0, 0, 0.8 >, 0.7 } #declare pescoco = cone { < 0, 0, -0.3 >, 0.4, < 0, 0, 0.3 >, 0.6 } #declare corpo = cone { < 0, 0, -1.5 >, 0.55, < 0, 0, 1.5 >, 0.55 } #declare bolas = sphere { < 0, 0, 0 >, 0.3 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // ====================================================================== object{ chao translate < 0,0,-5 > texture{ solo } } #macro pe() union { object { bolas texture { marrom } } object { cones rotate 90 *x translate < 0, 0.8, 0> texture { marrom } } } #end #macro subperna(A) union { object{ pe() rotate A *x scale < 0.8, 0.8, 0.8 > translate < 0, 1.6, 0 >} object{ pe() } } #end #macro perna(A, B) union { object{ subperna(A) rotate B *x scale < 0.8, 0.8, 0.8 > translate < 0, 1.6, 0> } object{ pe() } } #end #macro gato(A1, B1, C1, A2, B2, C2, A3, B3, C3, A4, B4, C4) union { object { perna(A1, B1) rotate C1 *x translate < 0.8, 0, 0 > } object { perna(A2, B2) rotate C2 *x translate < -0.8, 0, 0 > } object { perna(A3, B3) rotate C3 *x scale < 0.8, 0.8, 0.8 > translate < 0.8, 3, 0 > } object { perna(A4, B4) rotate C4 *x scale < 0.8, 0.8, 0.8 > translate <-0.8, 3, 0 > } object { pescoco rotate 175 *x translate < 0, 3.1, 1.6 > texture { marrom } } object { cabeca rotate 70 *x translate < 0, 3.6, 2.3 > texture { marrom } } object { corpo rotate 88 *x scale < 1.5, 1.5, 1.5 > translate < 0, 1.5, 0.8 > texture { marrom } } } #end object { gato(120, -90, -45, 120, -90, -45, 50, 20, -100, 50, 20, -100) translate < 0, -6, 0 > } object { gato(120, -40, -150, 120, -40, -150, -10, 20,-30, -10, 20, -30) translate < 0, 2, 0 > } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 1, 0, 0.2 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)