// Falta colocar os parametros nas macros e assim adicionar os rotates. // ====================================================================== // CORES E TEXTURAS background{ color rgb <0.80, 0.80, 2.00> } #declare din = texture{ pigment{ color rgb < 0.00, 2.55, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare madeira = texture{ pigment{ color rgb < 1.60, 0.25, 0.19 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: // eixos(saindo ;lateral ;cima //Macro da mao #macro mao() #declare dedo = box{ <-0.1,-0.1,0>, <0.1,0.1,0.7> } #declare palma = sphere{ <0,0,0>, 0.5 } union{ object{palma} object{dedo translate<0,0,0.5> rotate<0,60,0>} object{dedo translate<0,0,0.5> rotate<0,30,0>} object{dedo translate<0,0,0.5>} object{dedo translate<0,0,0.5> rotate<0,-30,0>} object{dedo translate<0,0,0.5> rotate<0,-60,0>} } #end //Macro do posbraco usado na macro posterior #macro posbraco() #declare partebraco = cylinder{ <0,0,0>, <0,0,2>, 0.4 } union{ object{partebraco} object{mao() translate<0,0,2.5>} } #end //Macro do braço #macro braco() #declare antebraco = cylinder{ <0,0,0>, <0,0,3>, 0.4 } #declare cutuvelo = sphere{ <0,0,0>, 0.4 } union{ object{antebraco} object{cutuvelo translate<0,0,3.4>} object{posbraco() translate<0,0,3.8>} rotate<0,90,0> rotate<90,0,0> } #end //Macro para fazer a perna. #macro perna() #declare bota = union{ box{<0,0,0>, <3,1,1>} box{<0,0,0>, <1.4,1,3>} } #declare coxa = union{ sphere{<0,0,0>, 0.6} cylinder{<0,0,0.6>, <0,0,3.6>, 0.6} } union{ object{bota pigment{color rgb <0,0,0>}} object{coxa translate<0.7,0,3.5> pigment{color rgb <2.55,2.55,2.55>}} } #end #declare elipse = sphere{ <0,0,0>, 1 scale<1,0.5,3> //translate M } #declare orelha = union{ object{elipse pigment{ color rgb <2.55,2.55,2.55> transmit 0.5}} object{elipse scale<0.8,1,0.8> translate<0,0.1,0> pigment{ color rgb <2.50,1.28,1.14> transmit 0.5}} } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{eixos(3.00)} object{braco() pigment{color rgb <2.55,2.55,2.55>}} object{perna() translate<-3,0,1>} object{orelha translate<2,0,-4>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 3.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 0.00, 10.00, 0.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)