// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro cabeca() union { sphere{< 0.00, 0.00, 0.00 >, 1 texture{ tx_fosca } } cone {<0,0,0>,0.3,<0,0,.8>,0.0 texture{ tx_fosca } translate <0,-.3,.8> } cone {<0,0,0>,0.3,<0,0,.8>,0.0 texture{ tx_fosca } translate <0,+.3,.8> } } #end #macro corpo() cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 2.00 >, 0.6 texture{ tx_fosca } } #end #macro coxa() cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.2 texture{ tx_fosca } } #end #macro canela() cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.2 texture{ tx_fosca } } #end #macro pe () cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, .5 >, 0.2 texture{ tx_fosca } rotate <0,90,0> } #end #macro subperna(angulo) union { object {canela() translate <0,0,-1> } object {pe() rotate<0,angulo,0> translate <0,0,-1>} } #end #macro perna (angulo1,angulo2) union { object {coxa() translate <0,0,-1> } object {subperna(angulo1) rotate <0,angulo2,0> translate <0,0,-1> } } #end #macro mao() sphere { < 0.00, 0.00, 0.00 >, .3 texture{ tx_plastico } } #end #macro antebraco() cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 1.0, 0.00 >, 0.2 texture{ tx_fosca } } #end #macro subbraco(angulo) union { object { mao() rotate <0,0,angulo> translate<0,.8,0> } object {antebraco()} } #end #macro boneco (a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) union { object {corpo()} object {cabeca() translate <0,0,2>} object {subbraco(a1) rotate<0,0,a2> translate <0,.6,0.5>} object {subbraco(a3) rotate<0,0,a4> translate <0,.6,0.5> scale <1,-1,1>} object {perna (a5,a6) rotate<0,0,a7> translate <0,-.4,0>} object {perna (a8,a9) rotate<0,0,a10> translate <0,-.4,0> scale <1,-1,1>} } #end // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: object{ eixos(3.00) } //subperna (45) //perna(0,45) //subbraco(30) object {boneco(0,0,0,0,0,0,0,0,0,0)} object {boneco(45,21,13,54,12,45,45,45,45,12) translate<0,4,0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)