// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2010-03-04 15:44:01 by stolfi

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }


#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 

// Partes da cena:
 
#declare chao = 
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

// MACROS:

#macro GatoRelogio (ombro_1,ombro_2,pulso_1,pulso_2,coxa_1,coxa_2,joelho_1,joelho_2,pe_1,pe_2)

#declare dinheiro =
  box{
    < 0.00, 0.00, 0.00 >, <1.0, 0.5, 0.00> 
    texture{ tx_plastico }
  }

#local galho = 
  cylinder{
      < 0.00, 0.00, 0.00 >,
      < 0.00, 0.00, 1.00>,
      1.00
      texture{ tx_fosca }
  }

union{
  object { Braco(ombro_1,pulso_1) translate<0,-1.5,1> }
  object { Braco(ombro_2,pulso_2) translate<0,1.5,1> }
  object { Perna(coxa_1,joelho_1,pe_1) rotate(180) translate<0,1,-6.0> }
  object { Perna(coxa_2,joelho_2,pe_2) rotate(180) translate<0,-1,-6.0> }
  object { Corpo() }
  object { Cabeca() translate<0,0,2.25> }
}

#end

#macro Cabeca()
  sphere{
    <0.00, 0.00, 0.00>,
    0.75 scale<1.0, 1.0, 1.5>
    texture{ tx_plastico }
  } 
#end

#macro Corpo()
  sphere{
    <0.00, 0.00, 0.00>,
    1.5 scale<1.0, 1.0, 1.5>
    texture{ tx_plastico }
  } 
#end 

#macro Braco(ombro,mao)
    object{ Ombro(mao) rotate(ombro)  }
#end

#macro Ombro(mao) 
  union{
    cylinder{
	<0.00, 0.00, 0.00>,
	<0.00, 0.00, 3.00>,
	0.50
	texture{ tx_plastico }
    }
    object{ Mao() rotate(mao) translate<0.00, 0.00, 3.40>}
  }
#end

#macro Mao ()
    sphere{
	<0.00, 0.00, 0.00>,
	0.5 scale<1.0, 1.0, 1.5>
	texture{ tx_plastico }
    }
#end

#macro Perna(coxa,joelho,pe)
  object{ Coxa(joelho,pe) rotate(coxa) translate<0.00, 0.00, 3.00> }
#end

#macro Coxa(joelho,pe)
  union{
    cylinder{
	<0.00, 0.00, 0.00>,
	<0.00, 0.00, 1.50>,
	0.50
	texture{ tx_plastico } 
    }
    object{ Joelho(pe) rotate(joelho) translate<0,0,1.5> }
  }
#end

#macro Joelho(pe)
  union{
    cylinder{
	<0.00, 0.00, 0.00>,
	<0.00, 0.00, 1.50>,
	0.50
	texture{ tx_plastico }
    }
    object{ Pe() rotate(pe) }
  }
#end

#macro Pe()
  sphere{
    <0.00, 0.00, 0.00>,
    0.5 scale<1.0, 1.0, 1.5>
    texture{ tx_plastico }
  }
#end

// Aqui está a cena, finalmente:

object{ eixos(3.00) }

object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }

union{
  object{ GatoRelogio(30,-30,20,-20,0,0,0,0,0,0) translate<0,-4,0> }
  object{ GatoRelogio(0,20,30,20,0,0,0,0,0,0) translate<0,4,0> }
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 14.0;
#declare dir_camera = < 3.00, .00, 2.00 >;
#declare dist_camera = 11.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)