// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preta = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_rosquinha = texture{ pigment{ color rgb < 0.566, 0.276, 0.076 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-70,-70,-6>, <+70,+70,-5> } #declare orelha = cone{ <0,0,0> , 0.50, <0,0,1>, 0 texture{tx_fosca}} #declare bola = sphere{ < 0,0,0 >, 0.50 texture{tx_fosca}} // MACROS #macro gato(ombroEsquerdo, cotoveloEsquerdo, ombroDireito, cotoveloDireito, coxaEsquerda, joelhoEsquerdo, peEsquerdo coxaDireita, joelhoDireita, peDireita) union{ object{bola scale 2} object{bracoCompleto(cotoveloDireito, 1) rotate<-ombroDireito+30 ,0,0>translate <0,0,1> rotate<60,0,0>} object{bracoCompleto(cotoveloEsquerdo, 0) rotate translate <0,0,1> rotate<-60,0,0>} object{coxa(joelhoEsquerdo,peEsquerdo) rotate translate <0,0,-1> rotate<30,0,0>} object{coxa(joelhoDireita,peDireita) rotate translate <0,0,-1> rotate<-30,0,0>} object{cabeca() translate <0,0,1>} } #end #macro cabeca() union{ object{ bola translate <0,0,0.4>} object {orelha scale 0.4 translate <0,-0.15,0.75>} object {orelha scale 0.4 translate <0,+0.15,0.75>} } #end #macro bracoCompleto(cotovelo, flag) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,+1> ,0.175 texture{tx_fosca}} } object{anteBraco(flag) rotate<0,cotovelo,0> translate<0,0,+1> } } #end #macro anteBraco(flag) //TODO colocar o relogio se flag = 1 #if(flag =0) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,0.85> ,0.175 texture{tx_fosca}} } object { box {<0,-0.3,0>, <0.1,0.3,0.6> texture{tx_fosca}} translate<0,0,0.85>} } #else union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,0.85> ,0.175 texture{tx_fosca}} } object{ cylinder{ <+0.1,0,0.5>, <-0.1,0,0.5> ,0.175 texture{tx_preta}} translate<0.1,0,0> } object { box {<0,-0.3,0>, <0.1,0.3,0.6> texture{tx_fosca}} translate<0,0,0.85>} } #end #end #macro coxa(joelho, pe) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,-1> ,0.175 texture{tx_fosca}} } object{canela(pe) rotate<0,joelho,0> translate<0,0,-1> } } #end #macro canela(pe) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,-0.85> ,0.175 texture{tx_fosca}} } object { peObject() rotate<0,-90,0> rotate<0,pe,0> translate<0,0,-0.85> } } #end #macro peObject() union{ object { box {<0,-0.2,0.2>, <0.3,0.2,-0.8> texture{tx_fosca}} } } #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ chao texture{ tx_xadrez } } object{ gato(-45,90,-45,90,0,0,30,0,0,0) translate<-2,+2,0>} object{ gato(-45,90,-45,90,0,0,30,15,45,0) translate<+2,-2,0>} //object{coxa(0,0)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 70.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)