// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.70, 0.00 > } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro cabeca() object{ sphere { < 0.00, 0.00, 0.00 >, 0.5 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro tronco() object{ box{ <-0.50, -0.70, -1>, <0.50, 0.70, 1> texture { pigment { color rgb <0.64, 0.16, 0.16> } }} } #end #macro pescoco() object { cylinder { < 0, 0, 0 >, < 0, 0, 0.80 >, 0.15 texture{ pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro orelha() object { cone { < 0, 0, 0>, 0.15, < 0, 0, 0.8>, 0 texture{ pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro pe() union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.15 texture { pigment { color rgb <1, 1, 1> } } } } object{ box { <-0.05, -0.10 ,-0.40>, <0.05, 0.10, 0> texture { pigment { color rgb <1, 1, 1> } } } } } #end #macro canela(c) union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.20 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{ box { <-0.10, -0.10 ,-1>, <0.10, 0.10, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{pe() rotate <0,c,0> translate <0,0,-1>} } #end #macro coxa(b,c) union { object{ box { <-0.15, -0.15 ,-1>, <0.15, 0.15, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{canela(c) rotate <0,b,0> translate <0,0,-1>} } #end #macro perna(a,b,c) object{coxa(b,c) rotate <0,a,0>} #end #macro mao() object{ sphere { < 0.00, 0.00, 0.00 >, 0.15 texture { pigment { color rgb <1, 1, 1> } } } } #end #macro parte_braco(b) union{ object{ box { <-0.15, -0.15 ,-1>, <0.15, 0.15, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{antebraco() rotate <0,b,0> translate <0,0,-1>} } #end #macro antebraco() union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.20 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{ box { <-0.10, -0.10 ,-1>, <0.10, 0.10, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{mao() translate <0,0,-1>} } #end #macro braco(a,b) object{parte_braco(b) rotate <0,a,0>} #end #macro gatoDeRelogio(a1bd,a2bd,a1be,a2be,a1pd,a2pd,a3pd,a1pe,a2pe,a3pe) union{ object{cabeca() translate <0,0,3.7>} object{tronco() translate <0,0,2>} object{pescoco() translate <0,0,3>} object{orelha() rotate <10,0,0> translate <0,-0.15,3.8>} object{orelha() rotate <-10,0,0> translate <0,0.15,3.8>} object{braco(a1bd,a2bd) rotate <-10,0,0> translate <0,-0.8, 3>} // braco direito object{braco(a1be,a2be) rotate <10,0,0> translate <0, 0.8, 3>} // braco esquerdo object{perna(a1pd,a2pd,a3pd) translate <0, -0.60, 1>} // perna direita object{perna(a1pe,a2pe,a3pe) translate <0, 0.60, 1>} // perna esquerda } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{chao translate < 0,0,-1.2 > texture{ tx_chao } } object{gatoDeRelogio(-30,-60,20,-70,-60,90,-70,0,40,-90) rotate <0,0,90> translate <0,-3,0>} object{gatoDeRelogio(20,-70,-30,-60,0,40,-90,-60,90,-70) rotate <0,0,90>} object{gatoDeRelogio(180,-50,180,-50,-10,10,-90,-10,10,-90) rotate <0,0,90> translate <0,3,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 50.00, 35.00, 20.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)