// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2010-03-04 15:44:01 by stolfi

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }
#include "textures.inc"
#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }


#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 

#declare raio = 1;

// Partes da cena:

#macro orelha ()
	intersection {
		cone{<0,0,0> 0.5 <0,0,1> 0 }
		box {<-1,0,0> <1,0.2,8>}
	}
#end

#macro cabeca () 
	union {
		sphere{<0,0,2>, 2}
		object {orelha() rotate <0,-30,0> translate <-1,0,3.75> }
		object {orelha() rotate <0,30,0> translate <1,0,3.75> }
		object {orelha() rotate <0,180,0> translate <0,2,2> texture {Apocalypse} }
		sphere {<-1,2,3> 0.35 texture {Polished_Chrome}}
		sphere {<1,2,3> 0.35 texture {Polished_Chrome}}
	}
#end

#macro pe(rot)
	union {
		cone { <0,1,0>, 1, <0,3,0>, 0.5 }
		sphere {<0,0,0>, 1 }
		cylinder{<0,0,0> <0,1,0> 1}
	} rotate <rot,0,0>
#end

#macro canela(rotPe, rot)
	union {
		sphere { <0,0,0> 1}
		cone { <0,0,-1> 1 <0,0,-5> 0.5 } 
		object{pe(rotPe) translate <0,0,-6>}
	} rotate <rot,0,0>
#end

#macro perna(rotPe, rotCanela, rot) 
	union {
		sphere {<0,0,0> 1.5}
		cone { <0,0,-1> 1.5 <0,0,-5> 1 }
		object { canela (rotPe, rotCanela) translate <0,0,-6>}
	} rotate <rot, 0,0>
#end

#macro braco(rotAntebraco, rot)
	union {
		sphere {<0,0,0> 1}
		cone { <0,0,-0.5> 1 <0,0,-5> 0.75}
		object { antebraco (rotAntebraco) translate <0,0,-5>}
	} rotate <0,rot,0>
#end

#macro antebraco(rot)
	union {
		sphere { <0,0,0> 0.75}
		cone { <0,0,-1> 0.75 <0,0,-5> 0.5 } 
		sphere {<0,0,-6> 1}
	} rotate<rot,0,0>
#end

#macro corpo(rotPeDir, rotPeEsq, rotCanelaDir, rotCanelaEsq, rotPernaDir, rotPernaEsq, rotAntebracoEsq, rotAntebracoDir, rotBracoEsq, rotBracoDir) 
	union {
		sphere {<0,0,0> 3 scale <0,0,2>} 
		object{cabeca() translate <0,0,5>}
		object{perna(rotPeDir, rotCanelaDir, rotPernaDir) translate <2,0,-5>}
		object{perna(rotPeEsq, rotCanelaEsq, rotPernaEsq) translate <-2,0,-5>}
		object{braco(rotAntebracoEsq, rotBracoEsq) translate <-2,0,4> }
		object{braco(rotAntebracoDir, rotBracoDir) translate <2,0,4> }
	}
#end

#declare chao = 
  box{ <-20,-20,-1>, <+20,+20,0> }



#include "eixos.inc"

// Aqui está a cena, finalmente:

union{
  object{ eixos(3.00) }
  //object{ chao  translate < 0,0, 0 > texture{ tx_xadrez } }
  union {
	object{ corpo(30,-30, -90, -60, 90, 30, 90, 45, 90,-120) texture {Brown_Agate} translate <-8,0,5> } 
	object{ corpo(20, 10, -120, -20, 90, 30, 30, 20, 140,-30) texture {Brown_Agate} translate <8,0,5> } 
  }
}



	 
#include "camlight.inc"

#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 30.0;
#declare dir_camera = < 0.00, 5.00, 3.00 >;
#declare dist_camera = 25.0;
#declare intens_luz = 1.25;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)