// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 1; // Partes da cena: #macro orelha () intersection { cone{<0,0,0> 0.5 <0,0,1> 0 } box {<-1,0,0> <1,0.2,8>} } #end #macro cabeca () union { sphere{<0,0,2>, 2} object {orelha() rotate <0,-30,0> translate <-1,0,3.75> } object {orelha() rotate <0,30,0> translate <1,0,3.75> } object {orelha() rotate <0,180,0> translate <0,2,2> texture {Apocalypse} } sphere {<-1,2,3> 0.35 texture {Polished_Chrome}} sphere {<1,2,3> 0.35 texture {Polished_Chrome}} } #end #macro pe(rot) union { cone { <0,1,0>, 1, <0,3,0>, 0.5 } sphere {<0,0,0>, 1 } cylinder{<0,0,0> <0,1,0> 1} } rotate #end #macro canela(rotPe, rot) union { sphere { <0,0,0> 1} cone { <0,0,-1> 1 <0,0,-5> 0.5 } object{pe(rotPe) translate <0,0,-6>} } rotate #end #macro perna(rotPe, rotCanela, rot) union { sphere {<0,0,0> 1.5} cone { <0,0,-1> 1.5 <0,0,-5> 1 } object { canela (rotPe, rotCanela) translate <0,0,-6>} } rotate #end #macro braco(rotAntebraco, rot) union { sphere {<0,0,0> 1} cone { <0,0,-0.5> 1 <0,0,-5> 0.75} object { antebraco (rotAntebraco) translate <0,0,-5>} } rotate <0,rot,0> #end #macro antebraco(rot) union { sphere { <0,0,0> 0.75} cone { <0,0,-1> 0.75 <0,0,-5> 0.5 } sphere {<0,0,-6> 1} } rotate #end #macro corpo(rotPeDir, rotPeEsq, rotCanelaDir, rotCanelaEsq, rotPernaDir, rotPernaEsq, rotAntebracoEsq, rotAntebracoDir, rotBracoEsq, rotBracoDir) union { sphere {<0,0,0> 3 scale <0,0,2>} object{cabeca() translate <0,0,5>} object{perna(rotPeDir, rotCanelaDir, rotPernaDir) translate <2,0,-5>} object{perna(rotPeEsq, rotCanelaEsq, rotPernaEsq) translate <-2,0,-5>} object{braco(rotAntebracoEsq, rotBracoEsq) translate <-2,0,4> } object{braco(rotAntebracoDir, rotBracoDir) translate <2,0,4> } } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } //object{ chao translate < 0,0, 0 > texture{ tx_xadrez } } union { object{ corpo(30,-30, -90, -60, 90, 30, 90, 45, 90,-120) texture {Brown_Agate} translate <-8,0,5> } object{ corpo(20, 10, -120, -20, 90, 30, 30, 20, 140,-30) texture {Brown_Agate} translate <8,0,5> } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 0.00, 5.00, 3.00 >; #declare dist_camera = 25.0; #declare intens_luz = 1.25; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)