// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_egg = texture{ pigment{color rgb <1, 1, 1>} normal {bumps 0.4 scale 0.01} finish {diffuse 0.9 phong 0.1} } // end of texture // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" #macro cabeca () union { sphere{ < 0.00, 0.00, +5.00 >, 4.20 texture{ tx_plastico } } cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +1.00 >, 1.25 texture{ tx_fosca } } } #end //cabeca() #macro pe () #end //pe() #macro mao (mx, my, mz) union { sphere{ <-0.50, 2.00, 4.00 >, 1.80 texture{ tx_plastico } } sphere{ <0.00, 3.00, 0.00 >, 4.20 texture{ tx_plastico } } torus { 3.00, 0.5 scale <1,1,1> rotate<0,0,0> translate<0,0,0> texture{ pigment{color rgb<1,1,1>} normal {bumps 0.5 scale 0.15} finish {ambient 0.15 diffuse 0.55 phong 1} } } translate } #end mao(5,5,5) #macro braco () cylinder { <0,0,0>, <0,10,0>, 0.8 open scale <1,1,1> rotate <0,0,0> translate <0,0,0> texture { tx_egg scale 4 } } #end braco() #macro antebraco () #end #macro perna () #end #macro anteperna () #end #declare Egg_upperpart = intersection{ sphere{<0,0,0>, 7 scale<1,1.1,1.5>} // box{<-1,0,-1>,<1,1.75,1>} } #declare Egg_lowerpart = intersection{ // sphere{<0,0,0>, 1 scale<1,1,1>} // box{<-1,-1,-1>,<1,0,1>} } #declare Egg = union{ object{Egg_upperpart } object{Egg_lowerpart} texture{tx_egg} } //object{ Egg_upperpart translate<-1.1,1.1,0> texture{tx_egg}} //object{ Egg_lowerpart translate<-1.1,0.9,0> texture{tx_egg}} #macro corpo () object { Egg translate< 0,0,0> } #end corpo() #macro coelho (mCabeca, mAntebraco, mBraco, mMao, mPerna, mAnteperna, mPe) #end //coelho(0,0,0,0,0,0,0) //union{ //object{ eixos(20.00) } // object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } // object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } // object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } // difference{ // union{ // object{ bola } // object{ pino } // } // object{ furo } // } //} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 36.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 32.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)