// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare body_head = union { sphere{ < 0.00, 0.00, 5.50 >, 1 texture{ tx_xadrez} } sphere{ < 0.00, 0.00, 3.00 >, 2 texture{ tx_xadrez} } } #macro antebraco() union { cylinder{ < 1, 0, 0.00 >,< 0, 0, +0.00 >,0.1 texture{ tx_xadrez } } } #end #macro braco(ang2) union { cylinder{ < 0, 0, 0.00 >,< -2, 0, +0.00 >,0.1 texture{ tx_plastico } } object{antebraco() rotate<0,ang2,0>} } #end #macro perna(ang4,ang5) union{ cylinder {<0,0,2>,<0,0,0>,0.1 texture{ tx_plastico } } object{anteperna(ang5) rotate<0,ang4,0>} } #end #macro anteperna(ang5) union{ cylinder {<0,0,0>,<0,0,-1>,0.1 texture{ tx_xadrez } } object{pe() rotate<0,ang5,0> translate<0,0,-1>} } #end #macro pe() union { cylinder {<0,0,0>,<0,0,-0.5>,0.1 texture{ tx_fosca } } } #end #declare NQ = 6; #declare b1 = array[NQ]; #declare b1[0] = 0; #declare b1[1] = 20; #declare b1[2] = 20; #declare b1[3] = 20; #declare b1[4] = 0; #declare b1[5] = 0; #declare b2 = array[NQ]; #declare b2[0] = 0; #declare b2[1] = 20; #declare b2[2] = 20; #declare b2[3] = 0; #declare b2[4] = 20; #declare b2[5] = 0; #declare ab1 = array[NQ]; #declare ab1[0] = 0; #declare ab1[1] = 20; #declare ab1[2] = 0; #declare ab1[3] = 20; #declare ab1[4] = 0; #declare ab1[5] = 0; #declare ab2 = array[NQ]; #declare ab2[0] = 0; #declare ab2[1] = 0; #declare ab2[2] = 20; #declare ab2[3] = 0; #declare ab2[4] = 20; #declare ab2[5] = 0; #declare p1 = array[NQ]; #declare p1[0] = 0; #declare p1[1] = 0; #declare p1[2] = 0; #declare p1[3] = 20; #declare p1[4] = 0; #declare p1[5] = 0; #declare p2 = array[NQ]; #declare p2[0] = 0; #declare p2[1] = 0; #declare p2[2] = 0; #declare p2[3] = 20; #declare p2[4] = 0; #declare p2[5] = 0; #declare pe1 = array[NQ]; #declare pe1[0] = 0; #declare pe1[1] = 0; #declare pe1[2] = 0; #declare pe1[3] = 20; #declare pe1[4] = 0; #declare pe1[5] = 0; #declare pe2 = array[NQ]; #declare pe1[0] = 0; #declare pe1[1] = 0; #declare pe1[2] = 0; #declare pe1[3] = 0; #declare pe1[4] = 20; #declare pe1[5] = 0; #declare fq = array[NQ]; #declare fq[0] = 0.0; #declare fq[0] = 0.2; #declare fq[0] = 0.4; #declare fq[0] = 0.6; #declare fq[0] = 0.8; #declare fq[0] = 1.0; #macro interpola(f0,v0,f1,v1,f) #local ss= (f-f0)/(f1-v0); #local rr= 1-ss; (rr+v0+ss+v1) #end #macro danca(fase) #end #macro quadro_anterior(fase) #local i = 0; #while (i= fase)) #local resp = i; #end #local i = i+1; #end resp #end #include "eixos.inc" #macro coelho(angbraco1,angbraco2,antebraco1,antebraco2,perna1,perna2,joelho1,joelho2,pe1,pe2) union { object{body_head} object{braco(antebraco1) rotate<0,angbraco1,0> translate <3,0,3>} object{braco(antebraco2) scale<+1,-1,+1> rotate<0,angbraco2,0> translate <-3,0,3>} object{perna(joelho1,pe1) rotate<0,perna1,0> translate <0.5,0,0>} object{perna(joelho2,pe2) rotate<0,perna2,0> translate <-0.5,0,0>} } #end object {coelho(0,0,0,0,0,0,0,0,0,0) translate<0,-5,0>} object {coelho(-20,-20,-20,0,0,0,0,0,0,0) translate<0,0,0>} object {coelho(0,-20,-20,-20,0,0,0,0,0,0) translate<0,5,0>} object {coelho(-60,-60,-60,-60,0,0,0,0,0,0) translate<0,10,0>} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)