// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2010-03-04 15:44:01 by stolfi

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }


#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 

#declare raio = 2.000;

// Partes da cena:
  
#declare bolinha = 
  sphere{ < 0,0,0 >, 0.60 }
 
#declare bolota = 
  sphere{ < 0,0,0 >, 1.50 }
 
#declare bola =
  sphere{
    < 0.00, 0.00, 0.00 >, raio 
    texture{ tx_plastico }
  }
  
#declare pino = 
  cylinder{
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture{ tx_fosca }
  }
  
#declare furo = 
  cylinder{
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    0.75*raio
    texture{ tx_fosca }
  }

#declare chao = 
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare caixa = 
  box{ <0,0,0>, <+2,+2,+2>
       texture{ tx_plastico }
   }
   
     

#declare tampa = 
  box{ <0,0,2>, <-0.1,2,+4>
        texture{ tx_plastico }
  }





#declare pescoco=
   cone {
    <+1.00, +1.00, 3.00>, 0.5    // Center and radius of one end
    <+1.00, +1.00, 4.00>, 0    // Center and radius of other end
    texture {tx_xadrez }
  }

#declare suporte = 
  box{ <1,1,2>, <0.5,1.5,4>
       texture{ tx_fosca }
   }
   
   
   

   
   #declare braco_dir_pe = 
  box{ <0,0,0>, <-0.5,0.25,2>
       texture{ tx_vidro }
   }
   
#declare braco_esq_pe = 
  box{ <0,0,0>, <-0.5,0.25,2>
       texture{ tx_vidro }
   } 
 
#declare corpo = 
  sphere{
    < 0.00, 0.00, 0.00 >,
    3
    texture{ tx_fosca }
  }
  
#declare cabeca = 
  sphere{
    < 0.00, 0.00, 0.00 >,
    1.5
    texture{ tx_fosca }
  }
  
#declare braco_dir = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 2.00, 0.00 >,
    0.75
    texture{ tx_plastico }
  }
  
#declare antebraco_dir = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 1.00, 0.00 >,
    0.75
    texture{ tx_espelho }
  }
  
#declare mao_dir = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.50, 0.00 >,
    0.75
    texture{ tx_vidro }
  } 
  
#declare braco_esq = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, -2.00, 0.00 >,
    0.75
    texture{ tx_plastico }
  }
  
#declare antebraco_esq = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, -1.00, 0.00 >,
    0.75
    texture{ tx_espelho }
  }
  
#declare mao_esq = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, -0.50, 0.00 >,
    0.75
    texture{ tx_vidro }
  }

#declare coxa_dir = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.0, -2.00 >,
    0.75
    texture{ tx_fosca }
  }
  
#declare canela_dir = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0, -2.00 >,
    0.75
    texture{ tx_plastico }
  }  
  
#declare coxa_esq = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.0, -2.00 >,
    0.75
    texture{ tx_fosca }
  }
  
#declare canela_esq = 
  cylinder{
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0, -2.00 >,
    0.75
    texture{ tx_plastico }
  }   
          

#include "eixos.inc"

// Aqui está a cena, finalmente:

#macro body()

	union{
		object{corpo	translate<0,0,6>}
		object{cabeca	translate<0,0,10>}
		object{braco_d() translate<0,2.8,6>}
		object{braco_e() translate<0,-2.8,6>}
		object{coxa_d() translate<0,1.5,3.2>}
		object{coxa_e() translate<0,-1.5,3.2>}
	}

#end

#macro braco_d()
union{
	object{braco_dir}
	object{antebraco_d() translate<0,2,0>}
}	
#end

#macro antebraco_d()
union{
	object{antebraco_dir	}
	object{mao_d()	translate<0,1,0>}
}	
#end

#macro mao_d()
union{
	object{mao_dir}
}	
#end

#macro braco_e()
union{
	object{braco_esq}
	object{antebraco_e() translate<0,-2,0>}
}	
#end

#macro antebraco_e()
union{
	object{antebraco_esq	}
	object{mao_e()	translate<0,-1,0>}
}	
#end

#macro mao_e()
union{
	object{mao_esq}
}	
#end

#macro coxa_d()
union{
	object{coxa_dir}
	object{canela_d() translate<0,0,-2>}
}	
#end

#macro canela_d()
union{
	object{canela_dir}
}	
#end

#macro coxa_e()
union{
	object{coxa_esq}
	object{canela_e() translate<0,0,-2>}
}	
#end

#macro canela_e()
union{
	object{canela_esq}
}	
#end

union{
	object{ eixos(3.00) }
	object{ chao  texture{ tx_xadrez } }
	body()
}





#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 20.0;
#declare dir_camera = < 14.00, 0.00, 4.00 >;
#declare dist_camera = 200.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)