// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.00, 0.64, 0.00 > } #declare NQ = 6; #declare arg_pe = array[NQ]; #declare arg_pe[0] = 0; #declare arg_pe[1] = 120; #declare arg_pe[2] = 120; #declare arg_pe[3] = 0; #declare arg_pe[4] = 0; #declare arg_pe[5] = 0; #declare arg_pd = array[NQ]; #declare arg_pd[0] = 0; #declare arg_pd[1] = 0; #declare arg_pd[2] = 120; #declare arg_pd[3] = 120; #declare arg_pd[4] = 0; #declare arg_pd[5] = 0; #declare arg_be = array[NQ]; #declare arg_be[0] = 90; #declare arg_be[1] = -90; #declare arg_be[2] = 180; #declare arg_be[3] = 90; #declare arg_be[4] = 180; #declare arg_be[5] = 90; #declare arg_bd = array[NQ]; #declare arg_bd[0] = 90; #declare arg_bd[1] = -90; #declare arg_bd[2] = 180; #declare arg_bd[3] = 90; #declare arg_bd[4] = 180; #declare arg_bd[5] = 90; #declare fg = array[NQ]; #declare fg[0] = 0.0; #declare fg[1] = 0.2; #declare fg[2] = 0.4; #declare fg[3] = 0.6; #declare fg[4] = 0.8; #declare fg[5] = 1.0; #declare tx_plastico = texture{ pigment{ color rgb < 0.40, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0, 0, 0 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #declare cabeca = cylinder { < 0.25,0,10> <-0.25,0,10>, 1 texture { tx_plastico } } #declare corpo = cylinder { < 0,0,5> <0,0,9>, 0.7 texture { tx_plastico } } #declare perna = cylinder { < 0,0,0> <0,0,-2.5>, 0.4 texture { tx_plastico } } #declare canela = cylinder { < 0,0,0> <0,0,-2>, 0.3 texture { tx_plastico } } #declare bota = cylinder { < 0,0,0> <0,-1.5,0>, 0.5 texture { tx_plastico } } #declare braco = cylinder { < 0,0,0> <-1.5,-1.5,0>, 0.4 texture { tx_plastico } } #declare pulso = cylinder { < 0,0,0> <0,-2,0>, 0.3 texture { tx_plastico } } #declare cinto = cylinder { < 0,0,5.5> <0,0,5.7>, 0.75 texture { tx_xadrez } } #declare espada = cylinder { < 0,0,0> <0,0,-3>, 0.1 texture { tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro intpol(f0, vo, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1-ss; (rr*vo+ss*v1); #end #macro quadro_anterior (fase) #local i=0; #while ((i } } #end #macro mperna(a,b,c) union { object { mcanela (b,c) rotate a*x } } #end #macro mcanela(b,c) union { object { perna } // -1 -1 1 object { mbota(c) rotate b*x translate <0,0,-2.5>} } #end #macro mbota(c) union { object { canela } object {bota rotate c*x translate <0,0,-2>} } #end #macro boneco (a1,b1,c1,d1,e1,a2,b2,c2,d2,e2) union { object { cabeca rotate 90*z } object { corpo } object { cinto } object { mombro(a1,b1) translate <0,0.7,8> } object { mombro(a2,b2) translate <0,0.7,8> scale <-1,0,0> } object{ mperna(c1,d1,e1) translate <0.4,0,5>} object{ mperna(c2,d2,e2) translate <0.4,0,5> scale <-1,0,0>} } #end #include "eixos.inc" #macro boneco_dancando (delT) #local i = quadro_anterior(delT); #local be = intpol(fg[i], arg_be[i], fg[i+1], arg_be[i+1], delT); #local bd = intpol(fg[i], arg_bd[i], fg[i+1], arg_bd[i+1], delT); #local pe = intpol(fg[i], arg_pe[i], fg[i+1], arg_pe[i+1], delT); #local pd = intpol(fg[i], arg_pd[i], fg[i+1], arg_pd[i+1], delT); object { boneco ( -30+be, -60, 0-pe, 0, 0, -30+bd, -60, 0-pd, 0, 0 ) } #end union { object { chao } object { eixos(10.00) } object { boneco_dancando(clock) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 18.0; #declare dir_camera = < 10, -10, 15.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)