// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_perna = texture{ pigment{ color rgb < 139/255, 69/255, 19/255 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_pele = texture{ pigment{ color rgb < 210/255, 105/255, 30/255 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_folha = texture{ pigment{ color rgb < 0.1, 1, 0.1 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #include "math.inc" #macro boneco(Be, Bd, ABe, ABd, Cxe, Cxd, Ce, Cd, Pe, Pd) union { object{ corpo() } object{ braco(ABe*y) //braco esquerdo rotate Be*y translate <-6,0,8> } object{ braco(-ABd*y) //braco direito rotate -Bd*y translate <6,0,8> } object{ coxa(Ce*x, Pe*x) rotate Cxe*x translate <-4,0,0> } object{ coxa(Cd*x, Pd*x) rotate Cxd*x translate <4,0,0> } } #end #macro corpo() union{ cylinder{ <0,0,10>, <0,0,11>, 1 //pescoco texture{tx_pele} } sphere { <0,0,14>, 3 //cabeca texture{tx_pele} } cylinder {<0,0,14>, <0,7,14>, 0.35 //nariz texture{tx_pele} } cylinder {<-1,2,15>, <-1,2.8,15>, 0.3} //olho1 cylinder {<1,2,15>, <1,2.8,15>, 0.3} //olho2 cylinder{ <0,0,0>, <0,0,10>, 5 //corpo texture{tx_pele} } sphere { <6,0,9>, 2 //ombro1 texture{tx_pele} } sphere { <-6,0,9>, 2 //ombro2 texture{tx_pele} } cone { <-2,0,16>, 1, <-3.5,0,17.5>, 0 //orelha1 texture{tx_pele} } cone { <2,0,16>, 1, <3.5,0,17.5>, 0 //orelha2 texture{tx_pele} } } #end #macro pe() box{ <-1.2,4,-1> , <1.2,-1,0> } #end #macro canela(RotacaoP) union { cylinder{ <0,0,0>, <0,0,-6>, 1.2 } object{ pe() rotate RotacaoP translate <0, 0, -6> } } #end #macro coxa(RotacaoC, RotacaoP) union { cylinder{ <0,0,0>, <0,0,-7>, 1 texture{tx_pele} } object{ canela(RotacaoP) rotate RotacaoC translate <0, 0, -7> } } #end #macro braco(Rotacao) union { cylinder{ <0,0,0>, <0,0,-4>, 1 texture{tx_pele} } object{ antebraco() rotate Rotacao translate <0,0,-4> } } #end #macro antebraco() union { cylinder{ <0,0,0>, <0,0,-5>, 1 texture{tx_pele} } sphere { <0,0,-6>, 1 texture{tx_pele} } } #end #declare NQ = 11; #declare argA = array[NQ] {0, 30, 90, 120, 120, 120, 120, 120, 90, 30, 0} #declare argB = array[NQ] {0, 30, 90, 120, 120, 120, 120, 120, 90, 30, 0} #declare argC = array[NQ] {0, 30, 90, 120, 90, 60, 90, 120, 90, 30, 0} #declare argD = array[NQ] {0, 30, 90, 60, 90, 120, 90, 60, 90, 30, 0} #declare argE = array[NQ] {0, 0, 0, 30, 60, 90, 90, 70, 90, 30, 0} #declare argF = array[NQ] {0, -45, -60, -30, 0, 0, 20, 30, 30, 20, 0} #declare argG = array[NQ] {0, 0, -30, -60, -90, -70, -40, 0, -10, -10, 0} #declare argH = array[NQ] {0, -30, -45, -60, -90, -90, -40, -20, 0, 0, 0} #declare argI = array[NQ] {0, -30, -60, -60, -60, -40, -20, -10, 0, 0, 0} #declare argJ = array[NQ]{0, 0, 0, 0, -30, -60, -30, 0, 20, 10, 0} #declare tempo= array[NQ] {0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0} #macro interpola(f0, v0, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1-ss; (rr*v0 + ss*v1) #end #macro quadro_anterior(fase) #local i=0; #while(i=fase)) #local resp = i; #end #local i=i+1; #end resp #end #macro dancar(fase) #local Qanterior = quadro_anterior(fase); #local varA = interpola(tempo[Qanterior], argA[Qanterior], tempo[Qanterior+1], argA[Qanterior+1], fase); #local varB = interpola(tempo[Qanterior], argB[Qanterior], tempo[Qanterior+1], argB[Qanterior+1], fase); #local varC = interpola(tempo[Qanterior], argC[Qanterior], tempo[Qanterior+1], argC[Qanterior+1], fase); #local varD = interpola(tempo[Qanterior], argD[Qanterior], tempo[Qanterior+1], argD[Qanterior+1], fase); #local varE = interpola(tempo[Qanterior], argE[Qanterior], tempo[Qanterior+1], argE[Qanterior+1], fase); #local varF = interpola(tempo[Qanterior], argF[Qanterior], tempo[Qanterior+1], argF[Qanterior+1], fase); #local varG = interpola(tempo[Qanterior], argG[Qanterior], tempo[Qanterior+1], argG[Qanterior+1], fase); #local varH = interpola(tempo[Qanterior], argH[Qanterior], tempo[Qanterior+1], argH[Qanterior+1], fase); #local varI = interpola(tempo[Qanterior], argI[Qanterior], tempo[Qanterior+1], argI[Qanterior+1], fase); #local varJ = interpola(tempo[Qanterior], argJ[Qanterior], tempo[Qanterior+1], argJ[Qanterior+1], fase); object { boneco(varA,varB,varC,varD,varE,varF,varG,varH,varI,varJ) } #end #declare raio = 10.000; #include "eixos.inc" union{ object {eixos(15.00) } object {dancar(clock) translate <10,0,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 6.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 5.00, 10.00, 0.00 >; #declare dist_camera = 35.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)