// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preta = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_rosquinha = texture{ pigment{ color rgb < 0.566, 0.276, 0.076 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-70,-70,-6>, <+70,+70,-5> } #declare orelha = cone{ <0,0,0> , 0.50, <0,0,1>, 0 texture{tx_fosca}} #declare bola = sphere{ < 0,0,0 >, 0.50 texture{tx_fosca}} #declare NQ = 8; #declare ombro = array[NQ]; #declare ombro[0] = -75; #declare ombro[1] = -40; #declare ombro[2] = 60; #declare ombro[3] = 110; #declare ombro[4] = 60; #declare ombro[5] = 30; #declare ombro[6] = -40; #declare ombro[7] = -75; #declare cotovelo = array[NQ]; #declare cotovelo[0] = 0; #declare cotovelo[1] = 45; #declare cotovelo[2] = 45; #declare cotovelo[3] = 0; #declare cotovelo[4] = 45; #declare cotovelo[5] = 45; #declare cotovelo[6] = 45; #declare cotovelo[7] = 0; #declare rodaOmbro = array[NQ]; #declare rodaOmbro[0] = 0; #declare rodaOmbro[1] = 90; #declare rodaOmbro[2] = 120; #declare rodaOmbro[3] = 180; #declare rodaOmbro[4] = 120; #declare rodaOmbro[5] = 90; #declare rodaOmbro[6] = 90; #declare rodaOmbro[7] = 0; #declare perna = array[NQ]; #declare perna[0] = 0; #declare perna[1] = 15; #declare perna[2] = 32; #declare perna[3] = 45; #declare perna[4] = 32; #declare perna[5] = 15; #declare perna[6] = 7; #declare perna[7] = 0; #declare faseQuadro = array[NQ]; #declare faseQuadro[0] = 0; #declare faseQuadro[1] = 1/7; #declare faseQuadro[2] = 2/7; #declare faseQuadro[3] = 3/7; #declare faseQuadro[4] = 4/7; #declare faseQuadro[5] = 5/7; #declare faseQuadro[6] = 6/7; #declare faseQuadro[7] = 1; #macro gato(ombroEsquerdo, cotoveloEsquerdo, rodaOmbroEsquerdo, ombroDireito, cotoveloDireito,rodaOmbroDireito coxaEsquerda, joelhoEsquerdo, peEsquerdo coxaDireita, joelhoDireita, peDireita) union{ object{bola scale 2} object{bracoCompleto(cotoveloDireito, 1) rotate<0,0,rodaOmbroDireito> rotate<-ombroDireito+30 ,0,0> translate <0,0,1> rotate<60,0,0>} object{bracoCompleto(cotoveloEsquerdo, 0)rotate<0,0,-rodaOmbroEsquerdo> rotate translate <0,0,1> rotate<-60,0,0>} object{coxa(joelhoEsquerdo,peEsquerdo) rotate translate <0,0,-1> rotate<30,0,0>} object{coxa(joelhoDireita,peDireita) rotate<-coxaDireita +30,0,0> translate <0,0,-1> rotate<-30,0,0>} object{cabeca() translate <0,0,1>} } #end #macro cabeca() union{ object{ bola translate <0,0,0.4>} object {orelha scale 0.4 translate <0,-0.15,0.75>} object {orelha scale 0.4 translate <0,+0.15,0.75>} } #end #macro bracoCompleto(cotovelo, flag) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,+1> ,0.175 texture{tx_fosca}} } object{anteBraco(flag) rotate translate<0,0,+1> } } #end #macro anteBraco(flag) #if(flag =0) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,0.85> ,0.175 texture{tx_fosca}} } object { box {<0,-0.3,0>, <0.1,0.3,0.6> texture{tx_fosca}} translate<0,0,0.85>} } #else union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,0.85> ,0.175 texture{tx_fosca}} } object{ cylinder{ <+0.1,0,0.5>, <-0.1,0,0.5> ,0.175 texture{tx_preta}} translate<0.1,0,0> } object { box {<0,-0.3,0>, <0.1,0.3,0.6> texture{tx_fosca}} translate<0,0,0.85>} } #end #end #macro coxa(joelho, pe) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,-1> ,0.175 texture{tx_fosca}} } object{canela(pe) rotate<0,joelho,0> translate<0,0,-1> } } #end #macro canela(pe) union{ object{ bola scale 0.37} object{ cylinder{ <0,0,0>, <0,0,-0.85> ,0.175 texture{tx_fosca}} } object { peObject() rotate<0,-90,0> rotate<0,pe,0> translate<0,0,-0.85> } } #end #macro peObject() union{ object { box {<0,-0.2,0.2>, <0.3,0.2,-0.8> texture{tx_fosca}} } } #end #macro animar(fase) #local i= faseAnterior(fase); object {gato( interpola(faseQuadro[i],faseQuadro[i+1],ombro[i],ombro[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],cotovelo[i],cotovelo[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],rodaOmbro[i],rodaOmbro[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],ombro[i],ombro[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],cotovelo[i],cotovelo[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],rodaOmbro[i],rodaOmbro[i+1],fase), interpola(faseQuadro[i],faseQuadro[i+1],perna[i],perna[i+1],fase),0,0, interpola(faseQuadro[i],faseQuadro[i+1],perna[i],perna[i+1],fase),0,0 )translate <-6,-3,-2>} #end #macro interpola(f0,f1,v0,v1,f) #local ss=(f-f0)/(f1-f0); #local rr =1-ss; (rr*v0+ss*v1) #end #macro faseAnterior(fase) #local i=0; #while (i < NQ - 1) #if ((faseQuadro[i] <= fase) & (faseQuadro[i+1] >= fase)) #local resp = i; #end #local i = i+1; #end resp #end #include "eixos.inc" object{ chao texture{ tx_xadrez } } object{animar(clock)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 70.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)