// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 1 ambient 1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 0.50, 0.50, 0.50 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare valores=array[10]; #declare valores[0]=1; #declare valores[1]=12; #declare valores[2]=11; #declare valores[3]=15; #declare valores[4]=3; #declare valores[5]=5; #declare valores[6]=38; #declare valores[7]=21; #declare valores[8]=3; #declare valores[9]=5; #macro bit (valor,defeito) #if (defeito=0) #if (valor =1) cone{<0,0,0>,0.3,<0,0,0.5>,0 pigment{ color rgb<0.2,0.2,0.7>}} #else cone{<0,0,0>,0,<0,0,0.5>,0.3 pigment{ color rgb<0.2,0.2,0.7>}} #end #else box{<-0.3,-0.3,0><0.3,0.3,0.5>} #end #end #macro quadro(l,a) difference{ box{<-0.3, -l/2-2, -a/2-2>, <0.3, l/2+2, a/2+2> pigment{ color rgb<0.7,0.5,0.0>}} box{<-2, -l/2, -a/2>, <2, l/2, a/2>pigment{ color rgb<0.7,0.5,0.0>}} } #end #declare roleta = seed(417); #macro fileira(n, valor, l,prob,alt)//numero de bits, valor do numero, largura da fileira,prob de errro, altura union{ #local i=0; #local vv=valor; #while (i < n) #local defeito = (rand(roleta) <= prob); #local ubit=mod(vv,2); object{bit(ubit,defeito) translate<0,(l/2)-i*(l/(n-1)),alt>} #local i = i+1; #local vv=int(vv/2); #end } #end #macro abaco(m,n,valores,prob) union{ object{quadro(2*n, 2*m)} #local i=0; #while(i} object{abaco(5,5,valores,0.5) translate<0,10,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 14.00, 3.00, 8.00 >; //#declare dir_camera = < 1.00, 4.00, 0.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)