// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #declare roleta = seed(417); background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_preto = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1,1,1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } scale 2.0 } // ================== // DESCRIÇÃO DA CENA // Partes da cena: #macro criaBastao (temp, erro) #local def = (rand(roleta) < erro); #if (def = 1) cylinder { <0,-2,0.8>, <0,6,0.8>, 0.2 texture { tx_vidro }} #else #if (temp = 0) union { cylinder { <0,-2,0.8>, <0,6,0.8>, 0.2 texture { tx_vidro }} cylinder { <0,4,0.8>, <0,5,0.8>, 0.3 texture { tx_xadrez }} } #else union { cylinder { <0,-2,0.8>, <0,6,0.8>, 0.2 texture { tx_vidro }} cylinder { <0,-1,0.8>, <0,0,0.8>, 0.3 texture { tx_xadrez }} } #end #end #end #macro abaco() union { difference { box {<-2,-2,-2>, <3,6,2> texture { tx_fosca } } box { <-2.1,-1.5,-1.5>, <3.1,5.5,1.5> texture { tx_fosca }} } } #end #macro bastoes(fileiras, numero, erro) union { #local temp = fileiras; #local temp2 = numero; #while (temp > 0) #local temp = temp - 1; object { criaBastao(mod(temp2, 2), erro) translate 0.5*temp*z } #local temp2 = int(temp2/2); #end } #end #macro variasFilas (i, j, erro) union { #local temp = i; #while (temp > 0) object { bastoes (j, mod(rand(roleta),9), erro) translate temp*1.2*x } #local temp = temp - 1; #end } #end object { variasFilas(10, 2, 0.3) } #include "eixos.inc" // Aqui está a cena, finalmente: #include "camlight.inc" #declare centro_cena = < 7.00, 0.00, 1.00 >; #declare raio_cena = 11.0; #declare dir_camera = <3, 3, 5 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)