// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "eixos.inc" //Programa #declare valores = array[10] #declare valores[0] = 4; #declare valores[1] = 4; #declare valores[2] = 2; #declare valores[3] = 4; #declare valores[4] = 6; #declare valores[5] = 2; #declare valores[6] = 4; #declare valores[7] = 6; #declare valores[8] = 2; #declare valores[9] = 5; #macro moldura() difference{ box{ < -4,-0.5, 0>, < 4, 0.5, 8> texture{ tx_fosca } } box { < -3.5,-1.1, 0.5>, < 3.5, 1.1, 7.5> texture{ tx_fosca } } } #end #macro bit(valor) union{ sphere { <0,0,0> 0.25 texture{ tx_espelho } } box { < 0 ,-0.1,-0.1> <0.4, 0.1, 0.1> texture{ tx_xadrez } rotate z*(valor*90) } } #end #macro coluna(nbits,num) #local resto=0; union{ #while(nbits>0) #local resto = mod(num,2); #local num = int(num/2); #local nbits = nbits - 1; object { bit(resto) translate <0,0,nbits*0.75 + 1> } #end } #end #macro abaco(ncolunas,bits_coluna,valores) #local i=0; union{ #while(i } #local i = i + 1; #end } #end object{ eixos(3.00) } object{moldura()} object{abaco(5,9,valores)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 16.0; #declare dir_camera = < 0.00, 3.00, 1.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)